Module: Mesa Branch: master Commit: 780ce576bb1781f027797039693b98253ee4813e URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=780ce576bb1781f027797039693b98253ee4813e
Author: Marek Olšák <[email protected]> Date: Mon Mar 3 01:01:05 2014 +0100 mesa: fix the format of glEdgeFlagPointer Softpipe expects a float in the vertex shader, which is what glEdgeFlag generates. This fixes piglit/gl-2.0-edgeflag. Cc: [email protected] Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]> --- src/mesa/main/varray.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 44db2cb..b4b6fa9 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -569,8 +569,8 @@ void GLAPIENTRY _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr) { const GLbitfield legalTypes = UNSIGNED_BYTE_BIT; - /* see table 2.4 edits in GL_EXT_gpu_shader4 spec: */ - const GLboolean integer = GL_TRUE; + /* this is the same type that glEdgeFlag uses */ + const GLboolean integer = GL_FALSE; GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
