Module: Mesa Branch: 10.1 Commit: 558c20fa95f97166c1b452d822856b48ed59f307 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=558c20fa95f97166c1b452d822856b48ed59f307
Author: Kenneth Graunke <[email protected]> Date: Wed May 7 14:35:42 2014 -0700 mesa: Fix MaxNumLayers for 1D array textures. 1D array targets store the number of slices in the Height field. Cc: "10.2 10.1 10.0" <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jordan Justen <[email protected]> (cherry picked from commit 5c399ca8e4ccae509a5116b3b9f41634a7ca4322) --- src/mesa/main/fbobject.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 42f78cc..8090a63 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -1055,6 +1055,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, if (att->Layered) { if (att_tex_target == GL_TEXTURE_CUBE_MAP) att_layer_count = 6; + else if (att_tex_target == GL_TEXTURE_1D_ARRAY) + att_layer_count = att->Renderbuffer->Height; else att_layer_count = att->Renderbuffer->Depth; } else { _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
