Module: Mesa
Branch: master
Commit: f230015206acc460571e3faf52f33111512f9dc6
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=f230015206acc460571e3faf52f33111512f9dc6

Author: Ilia Mirkin <[email protected]>
Date:   Sun Jun 22 13:47:19 2014 -0400

mesa: expose ARB_seamless_cubemap_per_texture when supported

All of the bits appear to already be in place to support this in the
sampler (which the original AMD version didn't allow).

Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>

---

 docs/relnotes/10.3.html    |    1 +
 src/mesa/main/extensions.c |    1 +
 2 files changed, 2 insertions(+)

diff --git a/docs/relnotes/10.3.html b/docs/relnotes/10.3.html
index ecc8580..8a90b18 100644
--- a/docs/relnotes/10.3.html
+++ b/docs/relnotes/10.3.html
@@ -53,6 +53,7 @@ Note: some of the new features are only available with 
certain drivers.
 <li>GL_ARB_texture_query_levels on nv50, nvc0, llvmpipe, r600, radeonsi, 
softpipe</li>
 <li>GL_ARB_texture_query_lod on radeonsi</li>
 <li>GL_ARB_viewport_array on nvc0</li>
+<li>GL_ARB_seamless_cubemap_per_texture on i965, llvmpipe, nvc0, r600, 
radeonsi, softpipe</li>
 </ul>
 
 
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 25e3dab..522f5ad 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -136,6 +136,7 @@ static const struct extension extension_table[] = {
    { "GL_ARB_sample_shading",                      o(ARB_sample_shading),      
                GL,             2009 },
    { "GL_ARB_sampler_objects",                     o(dummy_true),              
                GL,             2009 },
    { "GL_ARB_seamless_cube_map",                   o(ARB_seamless_cube_map),   
                GL,             2009 },
+   { "GL_ARB_seamless_cubemap_per_texture",        
o(AMD_seamless_cubemap_per_texture),        GL,             2013 },
    { "GL_ARB_separate_shader_objects",             o(dummy_true),              
                GL,             2010 },
    { "GL_ARB_shader_atomic_counters",              
o(ARB_shader_atomic_counters),              GL,             2011 },
    { "GL_ARB_shader_bit_encoding",                 o(ARB_shader_bit_encoding), 
                GL,             2010 },

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