Module: Mesa Branch: master Commit: ff0cbfb3db40d27864d2a62dd46468513987e936 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ff0cbfb3db40d27864d2a62dd46468513987e936
Author: Matthew McClure <[email protected]> Date: Fri Jun 27 10:24:08 2014 -0700 svga: SVGA_3D_CMD_BIND_GB_SHADER needs to reserve two relocations. With this patch, the SVGA_3D_CMD_BIND_GB_SHADER functionality will reserve two relocations, one for the shader ID and the second for the MOB ID. Verified with the WDDM winsys path that the number of relocations and patch locations required is two. Fixes Bug 1277406 Reviewed-by: Charmaine Lee <[email protected]> --- src/gallium/drivers/svga/svga_cmd.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/svga/svga_cmd.c b/src/gallium/drivers/svga/svga_cmd.c index 3bb93c7..474b75c 100644 --- a/src/gallium/drivers/svga/svga_cmd.c +++ b/src/gallium/drivers/svga/svga_cmd.c @@ -1652,7 +1652,7 @@ SVGA3D_BindGBShader(struct svga_winsys_context *swc, SVGA3D_FIFOReserve(swc, SVGA_3D_CMD_BIND_GB_SHADER, sizeof *cmd, - 1); /* one relocation */ + 2); /* two relocations */ if (!cmd) return PIPE_ERROR_OUT_OF_MEMORY; _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
