Module: Mesa
Branch: master
Commit: 1b4761bc27a50208dba2bc028c9835fed572e696
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=1b4761bc27a50208dba2bc028c9835fed572e696

Author: Chris Forbes <[email protected]>
Date:   Sun Aug  3 17:57:05 2014 +1200

glsl: Allow dynamically uniform sampler array indexing with 4.0/gs5

V2: Expand comment to explain what dynamically uniform expressions are
about.

Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>

---

 src/glsl/ast_array_index.cpp |    9 ++++++++-
 1 file changed, 8 insertions(+), 1 deletion(-)

diff --git a/src/glsl/ast_array_index.cpp b/src/glsl/ast_array_index.cpp
index 50f9987..5ca85f6 100644
--- a/src/glsl/ast_array_index.cpp
+++ b/src/glsl/ast_array_index.cpp
@@ -213,6 +213,13 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
        * as using a loop counter as the index to an array of samplers.  If the
        * loop in unrolled, the code should compile correctly.  Instead, emit a
        * warning.
+       *
+       * In GLSL 4.00 / ARB_gpu_shader5, this requirement is relaxed again to 
allow
+       * indexing with dynamically uniform expressions. Note that these are not
+       * required to be uniforms or expressions based on them, but merely that 
the
+       * values must not diverge between shader invocations run together. If 
the
+       * values *do* diverge, then the behavior of the operation requiring a
+       * dynamically uniform expression is undefined.
        */
       if (array->type->element_type()->is_sampler()) {
         if (!state->is_version(130, 100)) {
@@ -227,7 +234,7 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
                                  "expressions will be forbidden in GLSL 1.30 "
                                  "and later");
            }
-        } else {
+        } else if (!state->is_version(400, 0) && 
!state->ARB_gpu_shader5_enable) {
            _mesa_glsl_error(&loc, state,
                             "sampler arrays indexed with non-constant "
                             "expressions is forbidden in GLSL 1.30 and "

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