Module: Mesa
Branch: master
Commit: 79959e5de518c59b327a9df4a6fa80a68213b873
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=79959e5de518c59b327a9df4a6fa80a68213b873

Author: Ilia Mirkin <[email protected]>
Date:   Fri Aug 15 01:25:06 2014 -0400

nouveau: only enable the depth test if there actually is a depth buffer

Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2 10.3" <[email protected]>

---

 src/mesa/drivers/dri/nouveau/nv04_state_fb.c     |    1 +
 src/mesa/drivers/dri/nouveau/nv04_state_raster.c |    5 +++--
 src/mesa/drivers/dri/nouveau/nv10_state_fb.c     |    1 +
 src/mesa/drivers/dri/nouveau/nv10_state_raster.c |    5 +++--
 src/mesa/drivers/dri/nouveau/nv20_state_fb.c     |    1 +
 5 files changed, 9 insertions(+), 4 deletions(-)

diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_fb.c 
b/src/mesa/drivers/dri/nouveau/nv04_state_fb.c
index 8b0857d..4c17190 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_state_fb.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_state_fb.c
@@ -93,6 +93,7 @@ nv04_emit_framebuffer(struct gl_context *ctx, int emit)
 
        /* Recompute the scissor state. */
        context_dirty(ctx, SCISSOR);
+       context_dirty(ctx, CONTROL);
 }
 
 void
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_raster.c 
b/src/mesa/drivers/dri/nouveau/nv04_state_raster.c
index 4126119..26cf32f 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_state_raster.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_state_raster.c
@@ -123,6 +123,7 @@ void
 nv04_emit_control(struct gl_context *ctx, int emit)
 {
        struct nv04_context *nv04 = to_nv04_context(ctx);
+       struct gl_framebuffer *fb = ctx->DrawBuffer;
        int cull = ctx->Polygon.CullFaceMode;
        int front = ctx->Polygon.FrontFace;
 
@@ -146,9 +147,9 @@ nv04_emit_control(struct gl_context *ctx, int emit)
                                 NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CCW;
 
        /* Depth test. */
-       if (ctx->Depth.Test)
+       if (ctx->Depth.Test && fb->Visual.depthBits > 0)
                nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE;
-       if (ctx->Depth.Mask)
+       if (ctx->Depth.Mask && fb->Visual.depthBits > 0)
                nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_Z_WRITE;
 
        nv04->ctrl[0] |= get_comparison_op(ctx->Depth.Func) << 16;
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c 
b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
index fb66b2d..7593184 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
@@ -152,6 +152,7 @@ nv10_emit_framebuffer(struct gl_context *ctx, int emit)
 
        context_dirty(ctx, VIEWPORT);
        context_dirty(ctx, SCISSOR);
+       context_dirty(ctx, DEPTH);
 }
 
 void
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_raster.c 
b/src/mesa/drivers/dri/nouveau/nv10_state_raster.c
index da414a0..d34cf91 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_raster.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_raster.c
@@ -97,11 +97,12 @@ void
 nv10_emit_depth(struct gl_context *ctx, int emit)
 {
        struct nouveau_pushbuf *push = context_push(ctx);
+       struct gl_framebuffer *fb = ctx->DrawBuffer;
 
        BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1);
-       PUSH_DATAb(push, ctx->Depth.Test);
+       PUSH_DATAb(push, ctx->Depth.Test && fb->Visual.depthBits > 0);
        BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1);
-       PUSH_DATAb(push, ctx->Depth.Mask);
+       PUSH_DATAb(push, ctx->Depth.Mask && fb->Visual.depthBits > 0);
        BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1);
        PUSH_DATA (push, nvgl_comparison_op(ctx->Depth.Func));
 }
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_fb.c 
b/src/mesa/drivers/dri/nouveau/nv20_state_fb.c
index 6e3049e..cc6b6b0 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_fb.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_fb.c
@@ -128,6 +128,7 @@ nv20_emit_framebuffer(struct gl_context *ctx, int emit)
        /* Recompute the viewport/scissor state. */
        context_dirty(ctx, VIEWPORT);
        context_dirty(ctx, SCISSOR);
+       context_dirty(ctx, DEPTH);
 }
 
 void

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