Module: Mesa Branch: master Commit: bf404346f6d0abc37991286adebac05b872b6e8e URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=bf404346f6d0abc37991286adebac05b872b6e8e
Author: Ian Romanick <[email protected]> Date: Wed Sep 10 10:54:55 2014 -0700 glsl: Round struct size up to at least 16 bytes Per rule #9, the size of the structure is vec4 aligned. The MAX2 in the loop ensures that sizes >= 16 bytes are vec4 aligned. The new MAX2 after the loop ensures that sizes < 16 bytes are vec4 aligned. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82932 Cc: [email protected] --- src/glsl/glsl_types.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp index 435b866..c11d864 100644 --- a/src/glsl/glsl_types.cpp +++ b/src/glsl/glsl_types.cpp @@ -979,7 +979,7 @@ glsl_type::std140_size(bool row_major) const if (field_type->is_record() && (i + 1 < this->length)) size = glsl_align(size, 16); } - size = glsl_align(size, max_align); + size = glsl_align(size, MAX2(max_align, 16)); return size; } _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
