Module: Mesa Branch: master Commit: f4b4ae8c241943b8ca65e7a00f272fe23ed73727 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=f4b4ae8c241943b8ca65e7a00f272fe23ed73727
Author: Tapani Pälli <[email protected]> Date: Tue Sep 30 10:28:26 2014 +0300 mesa: relax draw api validation on ES2 Patch fixes failing test in WebGL conformance test 'point-no-attributes' when running Chrome on OpenGL ES. (Shader program may draw points using constant data in shader.) No Piglit regressions. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> --- src/mesa/main/api_validate.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 51a3d1f..9b80600 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -112,9 +112,8 @@ check_valid_to_render(struct gl_context *ctx, const char *function) switch (ctx->API) { case API_OPENGLES2: - /* For ES2, we can draw if any vertex array is enabled (and we - * should always have a vertex program/shader). */ - if (ctx->Array.VAO->_Enabled == 0x0 || !ctx->VertexProgram._Current) + /* For ES2, we can draw if we have a vertex program/shader). */ + if (!ctx->VertexProgram._Current) return GL_FALSE; break; _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
