Module: Mesa Branch: master Commit: 1f1102c8349bd06d579e542ded32fb1aea8a27ab URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=1f1102c8349bd06d579e542ded32fb1aea8a27ab
Author: Kenneth Graunke <[email protected]> Date: Wed Dec 31 17:38:05 2014 -0800 i965: Copy shader->shadow_samplers to prog->ShadowSamplers. ir_to_mesa does this - apparently we just forgot or something. Without this, we'll guess the wrong texture swizzle (XYZW for color instead of XXX1 for depth) when doing precompiles. This cuts 26 shader recompiles in a time demo of "Counter Strike: Global Offensive" (58 -> 32) on Sandybridge. Haswell still has 0 recompiles. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87886 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Chris Forbes <[email protected]> --- src/mesa/drivers/dri/i965/brw_shader.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index e38dfd6..d76134b 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -242,6 +242,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) do_set_program_inouts(shader->base.ir, prog, shader->base.Stage); prog->SamplersUsed = shader->base.active_samplers; + prog->ShadowSamplers = shader->base.shadow_samplers; _mesa_update_shader_textures_used(shProg, prog); _mesa_reference_program(ctx, &shader->base.Program, prog); _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
