Module: Mesa
Branch: master
Commit: 0b1f31ab7fb323df14801dc3869c9de437c174d5
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=0b1f31ab7fb323df14801dc3869c9de437c174d5

Author: Marek Olšák <[email protected]>
Date:   Sun Feb 22 19:14:42 2015 +0100

radeonsi: set current_rast_prim in the right place

Reviewed-by: Michel Dänzer <[email protected]>

---

 src/gallium/drivers/radeonsi/si_state_draw.c |    8 +++++++-
 1 file changed, 7 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c 
b/src/gallium/drivers/radeonsi/si_state_draw.c
index 511bea2..cb147c3 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -502,12 +502,18 @@ void si_draw_vbo(struct pipe_context *ctx, const struct 
pipe_draw_info *info)
        if (!sctx->ps_shader || !sctx->vs_shader)
                return;
 
+       si_decompress_textures(sctx);
+
+       /* Set the rasterization primitive type.
+        *
+        * This must be done after si_decompress_textures, which can call
+        * draw_vbo recursively, and before si_update_shaders, which uses
+        * current_rast_prim for this draw_vbo call. */
        if (sctx->gs_shader)
                sctx->current_rast_prim = sctx->gs_shader->gs_output_prim;
        else
                sctx->current_rast_prim = info->mode;
 
-       si_decompress_textures(sctx);
        si_update_shaders(sctx);
 
        if (sctx->vertex_buffers_dirty) {

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