Module: Mesa Branch: master Commit: 078aef0e97bf7e0cc8fae4d541d5035ff6c29ad7 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=078aef0e97bf7e0cc8fae4d541d5035ff6c29ad7
Author: Jason Ekstrand <[email protected]> Date: Thu Aug 6 14:26:47 2015 -0700 i965/shader: Don't use OptimizeForAOS for NIR vec4 vertex shaders Shader-db results for vec4 programs using NIR on HSW: total instructions in shared programs: 1838157 -> 1828469 (-0.53%) instructions in affected programs: 275978 -> 266290 (-3.51%) helped: 2827 HURT: 244 GAINED: 0 LOST: 0 Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]> --- src/mesa/drivers/dri/i965/brw_shader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 2a1e469..6b92806 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -129,8 +129,8 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo) */ compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true; compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true; + compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = false; } - compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = false; compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions = nir_options; } _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
