Module: Mesa
Branch: master
Commit: ec6af4f54cbfe1a779af7245f1bd65c9e5a00dce
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=ec6af4f54cbfe1a779af7245f1bd65c9e5a00dce

Author: Richard Yao <[email protected]>
Date:   Wed Aug 12 12:48:22 2015 -0400

drirc: Add "Unigine Oil Rush" quirk (allow_glsl_extension_directive_midshader).

Appears to fix shader compilation. Tested by starting the client and observing
that the screen was correct after the trailers ran when previously, it was
blank. Play tested on amd64.

This was suggested by "Kuuchan" on the Steam forums:

https://steamcommunity.com/app/200390/discussions/0/540731690861139279/?insideModal=1#c594820656479479870

Acked-by: Matt Turner <[email protected]>
Signed-off-by: Richard Yao <[email protected]>

---

 src/mesa/drivers/dri/common/drirc |    2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/mesa/drivers/dri/common/drirc 
b/src/mesa/drivers/dri/common/drirc
index 97d961b..bb840ea 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -53,10 +53,12 @@ TODO: document the other workarounds.
 
         <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
             <option name="disable_blend_func_extended" value="true" />
+            <option name="allow_glsl_extension_directive_midshader" 
value="true" />
        </application>
 
         <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
             <option name="disable_blend_func_extended" value="true" />
+            <option name="allow_glsl_extension_directive_midshader" 
value="true" />
        </application>
 
         <application name="Savage 2" executable="savage2.bin">

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