Module: Mesa Branch: master Commit: ec6af4f54cbfe1a779af7245f1bd65c9e5a00dce URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ec6af4f54cbfe1a779af7245f1bd65c9e5a00dce
Author: Richard Yao <[email protected]> Date: Wed Aug 12 12:48:22 2015 -0400 drirc: Add "Unigine Oil Rush" quirk (allow_glsl_extension_directive_midshader). Appears to fix shader compilation. Tested by starting the client and observing that the screen was correct after the trailers ran when previously, it was blank. Play tested on amd64. This was suggested by "Kuuchan" on the Steam forums: https://steamcommunity.com/app/200390/discussions/0/540731690861139279/?insideModal=1#c594820656479479870 Acked-by: Matt Turner <[email protected]> Signed-off-by: Richard Yao <[email protected]> --- src/mesa/drivers/dri/common/drirc | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc index 97d961b..bb840ea 100644 --- a/src/mesa/drivers/dri/common/drirc +++ b/src/mesa/drivers/dri/common/drirc @@ -53,10 +53,12 @@ TODO: document the other workarounds. <application name="Unigine OilRush (32-bit)" executable="OilRush_x86"> <option name="disable_blend_func_extended" value="true" /> + <option name="allow_glsl_extension_directive_midshader" value="true" /> </application> <application name="Unigine OilRush (64-bit)" executable="OilRush_x64"> <option name="disable_blend_func_extended" value="true" /> + <option name="allow_glsl_extension_directive_midshader" value="true" /> </application> <application name="Savage 2" executable="savage2.bin"> _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
