Module: Mesa Branch: master Commit: f432ae899fb81468778dbeb17ac7615da3ed5c0d URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=f432ae899fb81468778dbeb17ac7615da3ed5c0d
Author: Marek Olšák <[email protected]> Date: Mon Aug 24 00:22:37 2015 +0200 mesa: create multisample fallback textures like normal textures This works if drivers upsample on upload (like all radeon ones do). The alternative is an unexpected GL error from anything calling _mesa_update_state and possibly other issues. Cc: 10.6 11.0 <[email protected]> Reviewed-by: Dave Airlie <[email protected]> --- src/mesa/main/texstore.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index fc83310..5394026 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -1004,6 +1004,7 @@ store_texsubimage(struct gl_context *ctx, /* compute slice info (and do some sanity checks) */ switch (target) { case GL_TEXTURE_2D: + case GL_TEXTURE_2D_MULTISAMPLE: case GL_TEXTURE_RECTANGLE: case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_EXTERNAL_OES: @@ -1025,6 +1026,7 @@ store_texsubimage(struct gl_context *ctx, srcImageStride = _mesa_image_row_stride(packing, width, format, type); break; case GL_TEXTURE_2D_ARRAY: + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: numSlices = depth; sliceOffset = zoffset; depth = 1; _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
