Module: Mesa
Branch: master
Commit: bf8d6e501c58b3d6c06056b663ec99b9c7eeb9cf
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=bf8d6e501c58b3d6c06056b663ec99b9c7eeb9cf

Author: Jordan Justen <[email protected]>
Date:   Fri Oct 10 08:28:24 2014 -0700

glsl/cs: Add gl_LocalInvocationID variable

Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>

---

 src/glsl/builtin_variables.cpp |    4 ++++
 src/glsl/shader_enums.h        |    9 +++++++++
 2 files changed, 13 insertions(+)

diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index cf1be03..f185d93 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -402,6 +402,7 @@ private:
    const glsl_type * const vec2_t;
    const glsl_type * const vec3_t;
    const glsl_type * const vec4_t;
+   const glsl_type * const uvec3_t;
    const glsl_type * const mat3_t;
    const glsl_type * const mat4_t;
 
@@ -417,6 +418,7 @@ builtin_variable_generator::builtin_variable_generator(
      bool_t(glsl_type::bool_type), int_t(glsl_type::int_type),
      float_t(glsl_type::float_type), vec2_t(glsl_type::vec2_type),
      vec3_t(glsl_type::vec3_type), vec4_t(glsl_type::vec4_type),
+     uvec3_t(glsl_type::uvec3_type),
      mat3_t(glsl_type::mat3_type), mat4_t(glsl_type::mat4_type)
 {
 }
@@ -1051,6 +1053,8 @@ builtin_variable_generator::generate_fs_special_vars()
 void
 builtin_variable_generator::generate_cs_special_vars()
 {
+   add_system_value(SYSTEM_VALUE_LOCAL_INVOCATION_ID, uvec3_t,
+                    "gl_LocalInvocationID");
    /* TODO: finish this. */
 }
 
diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h
index 9bb163f..3b80a1d 100644
--- a/src/glsl/shader_enums.h
+++ b/src/glsl/shader_enums.h
@@ -238,6 +238,8 @@ typedef enum
 #define SYSTEM_BIT_SAMPLE_ID ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_ID)
 #define SYSTEM_BIT_SAMPLE_POS ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_POS)
 #define SYSTEM_BIT_SAMPLE_MASK_IN ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_MASK_IN)
+#define SYSTEM_BIT_LOCAL_INVOCATION_ID ((uint64_t)1 << 
SYSTEM_VALUE_LOCAL_INVOCATION_ID)
+
 /**
  * If the gl_register_file is PROGRAM_SYSTEM_VALUE, the register index will be
  * one of these values.  If a NIR variable's mode is nir_var_system_value, it
@@ -363,6 +365,13 @@ typedef enum
    SYSTEM_VALUE_TESS_LEVEL_INNER, /**< TES input */
    /*@}*/
 
+   /**
+    * \name Compute shader system values
+    */
+   /*@{*/
+   SYSTEM_VALUE_LOCAL_INVOCATION_ID,
+   /*@}*/
+
    SYSTEM_VALUE_MAX             /**< Number of values */
 } gl_system_value;
 

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