Module: Mesa
Branch: master
Commit: 3524d6df33b1e3716992f9a555ffb0f7b1ae2f4f
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=3524d6df33b1e3716992f9a555ffb0f7b1ae2f4f

Author: Ian Romanick <[email protected]>
Date:   Wed Oct  7 12:52:58 2015 -0700

glsl: Only set ir_variable::constant_value for const-decorated variables

Right now we're also setting for uniforms, and that doesn't seem to hurt
things.  The next patch will make general global variables in GLSL ES,
and those definitely should not have constant_value set!

Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: "10.6 11.0" <[email protected]>

---

 src/glsl/ast_to_hir.cpp |    9 ++++++---
 1 file changed, 6 insertions(+), 3 deletions(-)

diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index fdded1e..0f05cea 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -3249,17 +3249,20 @@ process_initializer(ir_variable *var, ast_declaration 
*decl,
                                 decl->identifier);
                if (var->type->is_numeric()) {
                   /* Reduce cascading errors. */
-                  var->constant_value = ir_constant::zero(state, var->type);
+                  var->constant_value = type->qualifier.flags.q.constant
+                     ? ir_constant::zero(state, var->type) : NULL;
                }
             }
          } else {
             rhs = constant_value;
-            var->constant_value = constant_value;
+            var->constant_value = type->qualifier.flags.q.constant
+               ? constant_value : NULL;
          }
       } else {
          if (var->type->is_numeric()) {
             /* Reduce cascading errors. */
-            var->constant_value = ir_constant::zero(state, var->type);
+            var->constant_value = type->qualifier.flags.q.constant
+               ? ir_constant::zero(state, var->type) : NULL;
          }
       }
    }

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