URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=5ca98257580b7e1258d7360fd546c0d45a0e43cb
Author: Dave Airlie <[email protected]>
Date: Mon Dec 7 10:06:44 2015 +1000
docs: consolidate r600 entry in GL3.txt
Though fp64 emulation still needs to be done for a lot of the evergreen hw.
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=7fa2914b062a939e415168e07668b86476d125b9
Author: Dave Airlie <[email protected]>
Date: Fri Dec 4 04:05:54 2015 +0000
docs: update with r600 tessellation status.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=33404f141551d0ace00101e78f9b2d93cad135f1
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 16:01:31 2015 +1000
r600: enable tessellation for evergreen/cayman (v2)
This enables tessellation for evergreen/cayman,
This will need changes before committing depending
on what hw works etc.
working are CAYMAN/REDWOOD/BARTS/TURKS/SUMO/CAICOS
v2: only enable on evergreen and above.
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=a2885d9cf902071d1c8a61a2906017462cf7bd0e
Author: Dave Airlie <[email protected]>
Date: Fri Dec 4 02:08:12 2015 +0000
r600g: reduce number of ps thread on caicos
this allows tess apps to start
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=fe64a0c8bfd439fa474cef2e2080c3040a98120e
Author: Dave Airlie <[email protected]>
Date: Fri Dec 4 01:44:12 2015 +0000
r600g: adjust ls/hs thread counts for sumo
these stop tess hangs here.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=e7ce9e3bb8540433c511b481bae0faa5ef2c3249
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 16:06:20 2015 +1000
r600/asm: enable nstack check for tess ctrl/eval shaders.
This just makes sure they register at least one stack
usage frame like vertex shaders.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=bb44c1f036f053c2099df00184f27aee6dece444
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 16:05:14 2015 +1000
r600/asm: handle lds read operations.
Reads from the queue shouldn't be merged for now read operations.
Reads from the queue shouldn't be merged for now, or put in
T slots.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=8ec2cb13e5a950b298935acabcac4346b3e63cd4
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 16:03:33 2015 +1000
r600/asm: add LDS ops and barrier to the once per group restriction.
LDS ops must be scheduled in X slot, and barrier should be on its
own in a group.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=18871ac576380fcc0764e5e55f725a1f62a045a0
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 16:02:38 2015 +1000
r600: move VGT_VTX_CNT_EN into shader stages atom.
This should be enabled for tessellation shaders as well.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=958d617d981a24edc2de4240301c1e26c586b615
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 16:01:43 2015 +1000
r600: enable tcs/tes dumping for R600_DUMP_SHADERS.
Trivial patch just to enable dumping more.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=b8df7d03c8ff045233dff4c98016329577204ae6
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 16:00:02 2015 +1000
r600: handle SIMD allocation issue with HS/LS
At least one SIMD must be kept away from the HS/LS
stages in order to avoid a hw issue on evergreen/cayman.
This patch implements this workaround.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=7b5878ee0491e7a93914389a8369cd6752b9757d
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 15:59:28 2015 +1000
r600/shader: increase number of inputs/outputs to 64.
Tessellation exceeds these sometimes, so increase them for now.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=22058f69fbeda77ccfc2175850bead95a9ef048f
Author: Edward O'Callaghan <[email protected]>
Date: Mon Nov 30 15:58:18 2015 +1000
r600: handle barrier opcode.
This handles the barrier opcode for EG/CM.
Signed-off-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=9662a43d23c0ae46b4294561476b57e22e76ae04
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 15:56:33 2015 +1000
r600/shader: handle tess related system-values.
This adds handling for TESSINNER/TESSOUTER in the TES
where they need to be fetched from LDS,
and TESSCOORD which comes in via r0.
It also handle primitive ID and invocation ID.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=92fbf856f42b22f68f62c2516e0c6453c454cf05
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 15:51:54 2015 +1000
r600/shader: allow multi-dimension arrays for tcs/tes inputs/outputs.
This just allows multi-dim arrays to be processed.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=30d56d1c00d392c2ac44ff7194d8b502ea56b6f2
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 15:51:01 2015 +1000
r600/shader: handle TES exports and streamout
when tessellation is enabled the TES shader is responsible
for handling streamout and exports.
This adds the streamout and export workarounds to TES,
and also makes sure TES sets up spi_sid.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=2239f3eaff5c72c4cb1d4a5be97feb4af3d08d25
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 15:48:22 2015 +1000
r600/shader: emit tessellation factors to GDS at end of TCS.
When we are finished the shader, we read back all the tess factors
from LDS and write them to special global memory storage using
GDS instructions.
This also handles adding NOP when GDS or ENDLOOP end the TCS.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=cfc2818e2302aba4d4f4ac13edff7f2b10b6302a
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 15:46:58 2015 +1000
r600/shader: handle TCS output writing.
TCS outputs whenever they are written in the shader,
need to be written to LDS not temporaries, this handles
this case. It also fixes up the case where the output
is a relative addressed output, so we don't try to apply
the relative address at the wrong time.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=892cc65fa3edf64e509d627439eacd75f00b532b
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 15:45:46 2015 +1000
r600/shader: handle VS shader writing to the LDS outputs. (v1.1)
This writes the VS shaders outputs to the LDS memory in
the correct places.
v1.1: use 24-bit
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=8b2024196ffbe1d608d00277c24f948abaf1f8df
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 15:41:35 2015 +1000
r600/shader: handle fetching tcs/tes inputs and tcs outputs
This handles the logic for doing fetches from LDS for
TCS and TES. For TCS we need to fetch both inputs and outputs,
for TES only inputs need to be fetched.
v2: use 24-bit ops.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=4477be2404c9e3bb14835afcb1516daa25b8bb08
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 15:39:58 2015 +1000
r600/shader: add get_lds_offset0 helper
This retrievs the offset into the LDS for a patch or
non-patch variable, it takes the RelPatch channel
and a temporary register.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=2a9639e41fdcecb489e39f739e4d42e6a78655f3
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 15:32:18 2015 +1000
r600/shader: add function to get tess constants info
This function retrieves the tess input/output info
from the tess constant buffer that is bound to the shader.
This uses a vfetch to get the values into the shader.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=0696ebc899d3aa125ae85b757c5fba137617ecaa
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 15:34:14 2015 +1000
r600/shader: add utility functions to do single slot arithmatic
These utilities are to be used to do things like integer adds and
multiplies to be used in calculating the LDS offsets etc.
It handles CAYMAN MULLO differences as well.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=09d25a9b37eeb34b3475fe486b82e12e904bcb28
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 15:22:06 2015 +1000
r600/eg: workaround bug with tess shader and dynamic GPRs.
When using tessellation on eg/ni chipsets, we must disable
dynamic GPRs to workaround a hw bug where the GPU hangs
when too many things get queued.
This implements something like the r600 code to emit
the transition between static and dynamic GPRs, and to
statically allocate GPRs when tessellation is enabled.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=d87f54f2254344a02a8f1b2e141c9894b3b74864
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 15:10:51 2015 +1000
r600/shader: move get_temp and last_instruction helpers up
These are required for tess to be used earlier.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=7933ba4d9cd60f947d98be23c0ab532db245781d
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 15:07:34 2015 +1000
r600: bind geometry shader ring to the correct place
When tess/gs are enabled, the geom shader ring needs
to bind to the tess eval not the vertex shader.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=e3ecc28e999150bc87f972d31a904fc5171adbfe
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 15:06:23 2015 +1000
r600: create fixed function tess control shader fallback.
If we have no tess control shader, then we have to use a fallback
one that just writes the tessellation factors.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=731ff3766f0c4f0792ea518907d65f7b632d4053
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 14:56:10 2015 +1000
r600: create LDS info constants buffer and write LDS registers. (v2)
This creates a constant buffer with the information about
the layout of the LDS memory that is given to the vertex, tess
control and tess evaluation shaders.
This also programs the LDS size and the LS_HS_CONFIG registers,
on evergreen only.
v2: calculate lds hs num waves properly (Marek)
Emit the state only when something has changed (airlied).
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=38b5ee479615572d06a52b4c7b74d76c77afc037
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 14:49:02 2015 +1000
r600/eg: update shader stage emission/tf param for tess.
This update the setting of the shader stages register
when tess is enabled and add the setting of the VGT_TF_PARAM
register from the tess shader properties.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=8874725c84d51b7828a25130a07ee3824c502822
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 14:47:07 2015 +1000
r600: hook TES/TCS shaders to the selection logic.
This hooks the TES/TCS bindings to the HW stages up.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=79d88afd5c59b4d35c0277ca3886b061c8cfe761
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 14:44:30 2015 +1000
r600: workout bitmask for the used tcs inputs/outputs.
This is used later to setup the constants to be given
to the tessellation shaders.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=839dae0dc0d92f47dddaf67964603f3c9c4a0ad7
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 14:43:07 2015 +1000
r600: port over the get_lds_unique_index from radeonsi
On r600 this needs to subtract 9 due to texcoord interactions.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=420afe06d1374509b8628d48162a0294bae7a14b
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 14:38:18 2015 +1000
r600: add set_tess_state callback.
This just stores the values in the context to be used later
when emitting the constant buffers.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=7db24b740c14eb68e083cbc4c66648e790f31eaf
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 14:33:05 2015 +1000
r600/eg: init tess registers to defaults (v1.1)
This initialises the tess min/max using fglrx values,
and also initialises a number of other registers related
to tessellation.
v1.1: caicos doesn't have some registers.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=25f96c1120f0675cc1b1680f7ba3121c9935b169
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 10:55:43 2015 +1000
r600: hook up constants/samplers/sampler view for tessellation
This hooks the resources to the correct hw shaders when tess
is enabled.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=9f867418634a3e80488ab030a8b4f75ef5b4fae2
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 10:53:58 2015 +1000
r600: add create/bind/delete shader hooks for tessellation
This hooks up the gallium API for the tessellation shaders.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=797012bb67be78b3907d39626900e55f179f3792
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 10:52:23 2015 +1000
r600/sb: add LS/HS hw shader types.
This just adds printing for the hw shader types, and hooks it up.
Reviewed-by: Glenn Kennard <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=382e2a2901015b75acecdbbbdb180cf605181ed2
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 10:51:21 2015 +1000
r600/blit: add tcs/tes shader saves.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=bdf7dadda8815f00fd6eb3c418fd0f12df32826d
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 10:49:11 2015 +1000
r600: disable SB for now on tess related shaders.
Note we have to disable on vertex shaders when we are
operating in tes mode.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=8849867b8a85b387b0ee113013e18e8cff153bbb
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 10:48:14 2015 +1000
r600: update correct hw shaders depending on configuration.
This updates the tess hw shaders from the sw ones routing
things correctly.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=b1da110b71b20509e4689475e82e88750f69b8fc
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 10:45:19 2015 +1000
r600: add shader key entries for tcs and tes.
with tessellation vs can now run on ls, and tes can
run on vs or es, tcs runs on hs.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=a131ac73e6e653962723669dd5403fff061aa90f
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 10:40:30 2015 +1000
r600: add PATCHES to the pipe conversion.
This just converts the value to the hw value.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=0b08a8ade6d50e93df357f183721fb3b700efd3a
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 10:29:12 2015 +1000
r600: add functions to update ls/hs state.
This just adds the two functions, these will get hooked up
later in the shader code.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=b2fa64b16166925200b09f7de62244358d22f0b7
Author: Glenn Kennard <[email protected]>
Date: Mon Nov 30 10:10:23 2015 +1000
r600g/sb: Support LDS ops in SB bytecode I/O
This just adds the LDS ops to the SB bytecode reader/writers.
Signed-off-by: Glenn Kennard <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=816bb30245b9e4be78cc24228ada450a425b948d
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 10:07:44 2015 +1000
r600: add support for LDS instruction encoding.
These are used in tessellation shaders to read/write values
between VS/TCS/TES.
This splits the eg alu assembler out to handle these
instructions.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=fe4eb49df9ee93d9fe97d16149f682a6ebe79d42
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 10:04:32 2015 +1000
r600/sb: add support for GDS to the sb decoder/dump. (v1.1)
This just adds support to the decoder, not actual SB support.
v1.1: fixup GDS relative mode. (Glenn).
Reviewed-by: Glenn Kennard <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=2b25d9ac7f364259058bf8098ebd40c7c484bcd7
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 10:01:41 2015 +1000
r600: add support for GDS clause to the assembler.
This just adds enough for the tessellation shaders,
which require TF_WRITE to work.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=4f83184eff9358a72f5d48dd16771c553f914ed0
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 11:46:14 2015 +1000
r600: use macros for updating the various stages.
These macros will make things easier to see when tess
is added to the mix.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=85131a5490e1e091dfe97e6b0a73abaa9505622a
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 11:20:05 2015 +1000
r600: add SET_NULL_SHADER macro.
This is used to set a hw shader to NULL.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=f395ed8d4c504f372964e597db432c035feecef2
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 11:17:08 2015 +1000
r600: move clip misc and streamout stream updates to a single place
This will be updated in a macro later.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=8a0e21fc5aa2b9a096b1eec1182b536a6e303a89
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 11:14:26 2015 +1000
r600: move selecting shaders into earlier code.
select the ps/gs/vs in that order then process the results.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=3a7232a9a9ef9823a3581f0e02f732ca0e134638
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 11:12:07 2015 +1000
r600: use a macro to remove common shader selection code.
This function is going to get a lot messier with tessellation
so I'm going to use some macros to try and clean some bits
of common code up.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=19799a59281ea01d47681cd9b04514fc5b96b74d
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 13:27:22 2015 +1000
r600: move to using hw stages array for hw stage atoms
This moves to using an array of hw stages for the atoms.
Note this drops the 23 from the vertex shader, this value
is calculated internally when shaders are bound, so not
required here.
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=bb2b8778cbf7ca6263bf1540708900620a56ace4
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 13:15:57 2015 +1000
r600: make adjust_gprs use hw stages.
This changes the r600 specific GPR adjustment code
to use the stage defines, and arrays.
This is prep work for the tess changes later.
Reviewed-by: Oded Gabbay <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=d1b90839c07c34d3390d393df3b78c13d0b06684
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 13:12:45 2015 +1000
r600: introduce HW shader stage defines
Add a list of defines for the HW stages.
We will use this for GPR calculations amongst other things.
Reviewed-by: Oded Gabbay <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=bd71f3e4feecd9fa7be124ff1fe4c4ed60d9d4fb
Author: Dave Airlie <[email protected]>
Date: Mon Nov 30 14:41:27 2015 +1000
r600: fix masks for two of the unused evergreen regs.
Signed-off-by: Dave Airlie <[email protected]>
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