Module: Mesa Branch: master Commit: 8cc372b6d910c4d3b59066cbb47434da0d765196 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=8cc372b6d910c4d3b59066cbb47434da0d765196
Author: Tapani Pälli <[email protected]> Date: Wed Dec 9 09:48:57 2015 +0200 glsl: do not loose always_active_io when packing varyings Otherwise packed and inactive varyings get optimized away. This needs to be prevented when using separate shader objects where interface needs to be preserved. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> --- src/glsl/lower_packed_varyings.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/glsl/lower_packed_varyings.cpp b/src/glsl/lower_packed_varyings.cpp index 037c27d..8d1eb17 100644 --- a/src/glsl/lower_packed_varyings.cpp +++ b/src/glsl/lower_packed_varyings.cpp @@ -622,6 +622,7 @@ lower_packed_varyings_visitor::get_packed_varying_deref( packed_var->data.interpolation = unpacked_var->data.interpolation; packed_var->data.location = location; packed_var->data.precision = unpacked_var->data.precision; + packed_var->data.always_active_io = unpacked_var->data.always_active_io; unpacked_var->insert_before(packed_var); this->packed_varyings[slot] = packed_var; } else { _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
