Module: Mesa
Branch: master
Commit: 8cc372b6d910c4d3b59066cbb47434da0d765196
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=8cc372b6d910c4d3b59066cbb47434da0d765196

Author: Tapani Pälli <[email protected]>
Date:   Wed Dec  9 09:48:57 2015 +0200

glsl: do not loose always_active_io when packing varyings

Otherwise packed and inactive varyings get optimized away. This needs
to be prevented when using separate shader objects where interface
needs to be preserved.

Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>

---

 src/glsl/lower_packed_varyings.cpp |    1 +
 1 file changed, 1 insertion(+)

diff --git a/src/glsl/lower_packed_varyings.cpp 
b/src/glsl/lower_packed_varyings.cpp
index 037c27d..8d1eb17 100644
--- a/src/glsl/lower_packed_varyings.cpp
+++ b/src/glsl/lower_packed_varyings.cpp
@@ -622,6 +622,7 @@ lower_packed_varyings_visitor::get_packed_varying_deref(
       packed_var->data.interpolation = unpacked_var->data.interpolation;
       packed_var->data.location = location;
       packed_var->data.precision = unpacked_var->data.precision;
+      packed_var->data.always_active_io = unpacked_var->data.always_active_io;
       unpacked_var->insert_before(packed_var);
       this->packed_varyings[slot] = packed_var;
    } else {

_______________________________________________
mesa-commit mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/mesa-commit

Reply via email to