Module: Mesa Branch: master Commit: 82455e5396753f034a946dc036443fabc8010464 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=82455e5396753f034a946dc036443fabc8010464
Author: Kenneth Graunke <[email protected]> Date: Tue Dec 1 17:52:58 2015 -0800 i965: Make fs_visitor::emit_urb_writes set EOT for TES as well. Tessellation evaluation shaders work almost identically to vertex shaders - we have a set of URB writes at the end of the program, and the last one should terminate it. Geometry shaders really are the special case, where multiple EmitVertex() calls trigger URB writes in the middle of the program. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> --- src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp index a9a20aa..0582e78 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp @@ -870,7 +870,7 @@ fs_visitor::emit_urb_writes(const fs_reg &gs_vertex_count) header_size); fs_inst *inst = abld.emit(opcode, reg_undef, payload); - inst->eot = last && stage == MESA_SHADER_VERTEX; + inst->eot = last && stage != MESA_SHADER_GEOMETRY; inst->mlen = length + header_size; inst->offset = urb_offset; urb_offset = starting_urb_offset + slot + 1; _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
