Module: Mesa
Branch: vulkan
Commit: b00b42d99b0fe1e7009858d20bf6e6fc880b8fa7
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=b00b42d99b0fe1e7009858d20bf6e6fc880b8fa7

Author: Kristian Høgsberg Kristensen <[email protected]>
Date:   Wed Feb 24 16:10:08 2016 -0800

nir/spirv: Use the new bare sampler type

---

 src/compiler/nir/spirv/spirv_to_nir.c | 6 +-----
 1 file changed, 1 insertion(+), 5 deletions(-)

diff --git a/src/compiler/nir/spirv/spirv_to_nir.c 
b/src/compiler/nir/spirv/spirv_to_nir.c
index cb069b9..5a7184a 100644
--- a/src/compiler/nir/spirv/spirv_to_nir.c
+++ b/src/compiler/nir/spirv/spirv_to_nir.c
@@ -769,12 +769,8 @@ vtn_handle_type(struct vtn_builder *b, SpvOp opcode,
        * thrown away the moment you combine it with an image.  What really
        * matters is that it's a sampler type as opposed to an integer type
        * so the backend knows what to do.
-       *
-       * TODO: Eventually we should consider adding a "bare sampler" type
-       * to glsl_types.
        */
-      val->type->type = glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false,
-                                          GLSL_TYPE_FLOAT);
+      val->type->type = glsl_bare_sampler_type();
       break;
 
    case SpvOpTypeOpaque:

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