Module: Mesa
Branch: vulkan
Commit: 98522c1853eac22b3501e8739020b362786d1811
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=98522c1853eac22b3501e8739020b362786d1811

Author: Jason Ekstrand <jason.ekstr...@intel.com>
Date:   Fri Mar 25 14:40:57 2016 -0700

nir/spirv: Get rid of the spirv2nir helper binary

This was useful once upon a time but now that we have a real Vulkan driver
to run our SPIR-V binaries through, there's really no point.

---

 src/compiler/Makefile.am     | 16 +------------
 src/compiler/nir/spirv2nir.c | 55 --------------------------------------------
 2 files changed, 1 insertion(+), 70 deletions(-)

diff --git a/src/compiler/Makefile.am b/src/compiler/Makefile.am
index 8f37448..5032890 100644
--- a/src/compiler/Makefile.am
+++ b/src/compiler/Makefile.am
@@ -84,7 +84,7 @@ check_PROGRAMS +=                                     \
        glsl/tests/sampler-types-test                   \
        glsl/tests/uniform-initializer-test
 
-noinst_PROGRAMS = glsl_compiler spirv2nir
+noinst_PROGRAMS = glsl_compiler
 
 glsl_tests_blob_test_SOURCES =                         \
        glsl/tests/blob_test.c
@@ -176,20 +176,6 @@ glsl_glsl_test_LDADD =                                     
\
        $(top_builddir)/src/libglsl_util.la             \
        $(PTHREAD_LIBS)
 
-spirv2nir_SOURCES = \
-       nir/spirv2nir.c
-
-spirv2nir_CPPFLAGS =                                   \
-       $(AM_CPPFLAGS)                                  \
-       -I$(top_builddir)/src/compiler/nir              \
-       -I$(top_srcdir)/src/compiler/nir
-
-spirv2nir_LDADD =                                      \
-       nir/libnir.la                                   \
-       $(top_builddir)/src/util/libmesautil.la         \
-       -lm -lstdc++                                    \
-       $(PTHREAD_LIBS)
-
 # We write our own rules for yacc and lex below. We'd rather use automake,
 # but automake makes it especially difficult for a number of reasons:
 #
diff --git a/src/compiler/nir/spirv2nir.c b/src/compiler/nir/spirv2nir.c
deleted file mode 100644
index c837186..0000000
--- a/src/compiler/nir/spirv2nir.c
+++ /dev/null
@@ -1,55 +0,0 @@
-/*
- * Copyright © 2015 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- *
- * Authors:
- *    Jason Ekstrand (ja...@jlekstrand.net)
- *
- */
-
-/*
- * A simple executable that opens a SPIR-V shader, converts it to NIR, and
- * dumps out the result.  This should be useful for testing the
- * spirv_to_nir code.
- */
-
-#include "spirv/nir_spirv.h"
-
-#include <sys/mman.h>
-#include <sys/types.h>
-#include <fcntl.h>
-#include <unistd.h>
-
-int main(int argc, char **argv)
-{
-   int fd = open(argv[1], O_RDONLY);
-   off_t len = lseek(fd, 0, SEEK_END);
-
-   assert(len % 4 == 0);
-   size_t word_count = len / 4;
-
-   const void *map = mmap(NULL, len, PROT_READ, MAP_PRIVATE, fd, 0);
-   assert(map != NULL);
-
-   nir_function *func = spirv_to_nir(map, word_count, NULL, 0,
-                                     MESA_SHADER_FRAGMENT, "main", NULL);
-   nir_print_shader(func->shader, stderr);
-}

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