Module: Mesa
Branch: master
Commit: 4fb4fd0b6b1fe8387dc4c9154359f890d379e9cd
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=4fb4fd0b6b1fe8387dc4c9154359f890d379e9cd

Author: Timothy Arceri <[email protected]>
Date:   Tue May 17 11:18:50 2016 +1000

glsl: make reserved_varying_slot() static

Reviewed-by: Dave Airlie <[email protected]>

---

 src/compiler/glsl/link_varyings.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/compiler/glsl/link_varyings.cpp 
b/src/compiler/glsl/link_varyings.cpp
index 506b221..b4a4fb3 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -1898,7 +1898,7 @@ canonicalize_shader_io(exec_list *ir, enum 
ir_variable_mode io_mode)
  * 64 bit map. Per-vertex and per-patch both have separate location domains
  * with a max of MAX_VARYING.
  */
-uint64_t
+static uint64_t
 reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode)
 {
    assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out);

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