Module: Mesa Branch: master Commit: 59c19b76873d66eaf9fa422e04a0a403c26e929c URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=59c19b76873d66eaf9fa422e04a0a403c26e929c
Author: Anuj Phogat <[email protected]> Date: Tue May 31 10:57:03 2016 -0700 meta: Fix indentation in shader code Signed-off-by: Anuj Phogat <[email protected]> Acked-by: Matt Turner <[email protected]> --- src/mesa/drivers/common/meta_blit.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c index 20d3215..d6d3a42 100644 --- a/src/mesa/drivers/common/meta_blit.c +++ b/src/mesa/drivers/common/meta_blit.c @@ -223,8 +223,8 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx, "#undef TEXEL_FETCH\n" "\n" " /* Do bilinear filtering on sample colors. */\n" - " x_0_color = mix(s_0_color, s_1_color, interp.x);\n" - " x_1_color = mix(s_2_color, s_3_color, interp.x);\n" + " x_0_color = mix(s_0_color, s_1_color, interp.x);\n" + " x_1_color = mix(s_2_color, s_3_color, interp.x);\n" " out_color = mix(x_0_color, x_1_color, interp.y);\n" "}\n", sampler_array_suffix, _______________________________________________ mesa-commit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-commit
