Module: Mesa Branch: master Commit: 95c48391ee16654ca3038c89dcb50d8ea9861e1f URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=95c48391ee16654ca3038c89dcb50d8ea9861e1f
Author: Kenneth Graunke <[email protected]> Date: Mon Jul 25 14:49:28 2016 -0700 mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with Name == -1. Shaders with shProg->Name == ~0 (aka 4294967295) are internal meta shaders that we don't really want to capture. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> --- src/mesa/main/shaderapi.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index c5c5024..41c3202 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1094,7 +1094,7 @@ _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg) /* Capture .shader_test files. */ const char *capture_path = _mesa_get_shader_capture_path(); - if (shProg->Name != 0 && capture_path != NULL) { + if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) { FILE *file; char filename[PATH_MAX]; _______________________________________________ mesa-commit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-commit
