Module: Mesa
Branch: master
Commit: c2f225203721681fe964cb6f1f4fec317260a91e
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=c2f225203721681fe964cb6f1f4fec317260a91e

Author: Dave Airlie <[email protected]>
Date:   Tue Aug 16 10:00:28 2016 +1000

anv: fix writemask on blit fragment shader.

I'm not sure if anything even uses this, but I found this on radv, so
just fix it on anv for consistency.

Reviewed-by: Jason Ekstrand <[email protected]>
Cc: [email protected]
Signed-off-by: Dave Airlie <[email protected]>

---

 src/intel/vulkan/anv_meta_blit.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/intel/vulkan/anv_meta_blit.c b/src/intel/vulkan/anv_meta_blit.c
index e8b244b..d2e375a 100644
--- a/src/intel/vulkan/anv_meta_blit.c
+++ b/src/intel/vulkan/anv_meta_blit.c
@@ -106,7 +106,7 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim 
tex_dim)
    nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
                                                  vec4, "f_color");
    color_out->data.location = FRAG_RESULT_DATA0;
-   nir_store_var(&b, color_out, &tex->dest.ssa, 4);
+   nir_store_var(&b, color_out, &tex->dest.ssa, 0xf);
 
    return b.shader;
 }

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