Module: Mesa
Branch: master
Commit: e1d9dcd81085947f9f0fa5143abf02fdfd2ceed5
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=e1d9dcd81085947f9f0fa5143abf02fdfd2ceed5

Author: Daniel Scharrer <[email protected]>
Date:   Sat Aug 20 04:23:29 2016 +0200

mesa: Fix fixed function spot lighting on newer hardware (again)

This was first fixed in commit b3f9c5c and then broken again in commit
fe2d2c7, which removed the abs modifier from input registers.

v2: Don't change the size of struct ureg.

Cc: "12.0" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91342
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Daniel Scharrer <[email protected]>

---

 src/mesa/main/ffvertex_prog.c | 16 +++-------------
 1 file changed, 3 insertions(+), 13 deletions(-)

diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index f4ae690..eff1cf6 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -297,10 +297,9 @@ struct ureg {
    GLuint file:4;
    GLint idx:9;      /* relative addressing may be negative */
                      /* sizeof(idx) should == sizeof(prog_src_reg::Index) */
-   GLuint abs:1;
    GLuint negate:1;
    GLuint swz:12;
-   GLuint pad:5;
+   GLuint pad:6;
 };
 
 
@@ -348,7 +347,6 @@ static struct ureg make_ureg(GLuint file, GLint idx)
    struct ureg reg;
    reg.file = file;
    reg.idx = idx;
-   reg.abs = 0;
    reg.negate = 0;
    reg.swz = SWIZZLE_NOOP;
    reg.pad = 0;
@@ -356,15 +354,6 @@ static struct ureg make_ureg(GLuint file, GLint idx)
 }
 
 
-
-static struct ureg absolute( struct ureg reg )
-{
-   reg.abs = 1;
-   reg.negate = 0;
-   return reg;
-}
-
-
 static struct ureg negate( struct ureg reg )
 {
    reg.negate ^= 1;
@@ -965,7 +954,8 @@ static struct ureg calculate_light_attenuation( struct 
tnl_program *p,
 
       emit_op2(p, OPCODE_DP3, spot, 0, negate(VPpli), spot_dir_norm);
       emit_op2(p, OPCODE_SLT, slt, 0, swizzle1(spot_dir_norm,W), spot);
-      emit_op2(p, OPCODE_POW, spot, 0, absolute(spot), swizzle1(attenuation, 
W));
+      emit_op1(p, OPCODE_ABS, spot, 0, spot);
+      emit_op2(p, OPCODE_POW, spot, 0, spot, swizzle1(attenuation, W));
       emit_op2(p, OPCODE_MUL, att, 0, slt, spot);
 
       release_temp(p, spot);

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