Module: Mesa
Branch: master
Commit: 3233a9fe0bae9e6dd52a0d5a5c19f338960e8487
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=3233a9fe0bae9e6dd52a0d5a5c19f338960e8487

Author: Charmaine Lee <charmai...@vmware.com>
Date:   Wed Nov 23 22:53:08 2016 -0800

util: fix memory leak from the fragment shaders for SINT<->UINT blits

This patch deletes those fragment shaders in util_blitter_destroy().

Reviewed-by: Brian Paul <bri...@vmware.com>

---

 src/gallium/auxiliary/util/u_blitter.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/auxiliary/util/u_blitter.c 
b/src/gallium/auxiliary/util/u_blitter.c
index 98b5421..45dc033 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -453,7 +453,7 @@ void util_blitter_destroy(struct blitter_context *blitter)
    }
 
    for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
-      for (unsigned type = 0; type < 3; ++type) {
+      for (unsigned type = 0; type < ARRAY_SIZE(ctx->fs_texfetch_col); ++type) 
{
          if (ctx->fs_texfetch_col[type][i])
             ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[type][i]);
          if (ctx->fs_texfetch_col_msaa[type][i])

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