Module: Mesa
Branch: master
Commit: 3b98a5dc4749646122f227730ccb37304507ee85
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=3b98a5dc4749646122f227730ccb37304507ee85

Author: Marek Olšák <[email protected]>
Date:   Mon Dec 26 22:33:46 2016 +0100

radeonsi: don't wait for compute shaders in texture_barrier

it doesn't interact with compute shaders in any way

Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>

---

 src/gallium/drivers/radeonsi/si_state.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_state.c 
b/src/gallium/drivers/radeonsi/si_state.c
index 11f9fb8..6e7d8da 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -3487,8 +3487,7 @@ static void si_texture_barrier(struct pipe_context *ctx)
 
        sctx->b.flags |= SI_CONTEXT_INV_VMEM_L1 |
                         SI_CONTEXT_INV_GLOBAL_L2 |
-                        SI_CONTEXT_FLUSH_AND_INV_CB |
-                        SI_CONTEXT_CS_PARTIAL_FLUSH;
+                        SI_CONTEXT_FLUSH_AND_INV_CB;
 }
 
 /* This only ensures coherency for shader image/buffer stores. */

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