Module: Mesa
Branch: master
Commit: a2b2cd81d16b929a9699ebebc8023aec258622fd
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=a2b2cd81d16b929a9699ebebc8023aec258622fd

Author: Ilia Mirkin <[email protected]>
Date:   Sat Jan 14 18:39:41 2017 -0500

gallium: add TGSI_PROPERTY_MUL_ZERO_WINS

This will be useful for proper D3D9 emulation, where this behavior is
expected by some shaders.

Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Axel Davy <[email protected]>

---

 src/gallium/auxiliary/tgsi/tgsi_strings.c  |  3 ++-
 src/gallium/docs/source/tgsi.rst           | 17 +++++++++++++++--
 src/gallium/include/pipe/p_shader_tokens.h |  1 +
 3 files changed, 18 insertions(+), 3 deletions(-)

diff --git a/src/gallium/auxiliary/tgsi/tgsi_strings.c 
b/src/gallium/auxiliary/tgsi/tgsi_strings.c
index 536a4c8..cebc1b4 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_strings.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_strings.c
@@ -148,7 +148,8 @@ const char *tgsi_property_names[TGSI_PROPERTY_COUNT] =
    "NEXT_SHADER",
    "CS_FIXED_BLOCK_WIDTH",
    "CS_FIXED_BLOCK_HEIGHT",
-   "CS_FIXED_BLOCK_DEPTH"
+   "CS_FIXED_BLOCK_DEPTH",
+   "MUL_ZERO_WINS",
 };
 
 const char *tgsi_return_type_names[TGSI_RETURN_TYPE_COUNT] =
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index b981278..341b41f 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -3547,13 +3547,26 @@ Which shader stage will MOST LIKELY follow after this 
shader when the shader
 is bound. This is only a hint to the driver and doesn't have to be precise.
 Only set for VS and TES.
 
-TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH / HEIGHT / DEPTH
-"""""""""""""""""""""""""""""""""""""""""""""""""""
+CS_FIXED_BLOCK_WIDTH / HEIGHT / DEPTH
+"""""""""""""""""""""""""""""""""""""
 
 Threads per block in each dimension, if known at compile time. If the block 
size
 is known all three should be at least 1. If it is unknown they should all be 
set
 to 0 or not set.
 
+MUL_ZERO_WINS
+"""""""""""""
+
+The MUL TGSI operation (FP32 multiplication) will return 0 if either
+of the operands are equal to 0. That means that 0 * Inf = 0. This
+should be set the same way for an entire pipeline. Note that this
+applies not only to the literal MUL TGSI opcode, but all FP32
+multiplications implied by other operations, such as MAD, FMA, DP2,
+DP3, DP4, DPH, DST, LOG, LRP, XPD, and possibly others. If there is a
+mismatch between shaders, then it is unspecified whether this behavior
+will be enabled.
+
+
 Texture Sampling and Texture Formats
 ------------------------------------
 
diff --git a/src/gallium/include/pipe/p_shader_tokens.h 
b/src/gallium/include/pipe/p_shader_tokens.h
index b2d440a..1c8d87c 100644
--- a/src/gallium/include/pipe/p_shader_tokens.h
+++ b/src/gallium/include/pipe/p_shader_tokens.h
@@ -290,6 +290,7 @@ enum tgsi_property_name {
    TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH,
    TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT,
    TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH,
+   TGSI_PROPERTY_MUL_ZERO_WINS,
    TGSI_PROPERTY_COUNT,
 };
 

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