Module: Mesa Branch: master Commit: e73f87fcbdcb12b0b8d28c4ca3444bfb7669bca5 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=e73f87fcbdcb12b0b8d28c4ca3444bfb7669bca5
Author: Ilia Mirkin <[email protected]> Date: Wed Feb 1 16:11:41 2017 -0500 vbo: process buffer binding state changes on draw when recording The VBO module keeps track of any vbo buffers. It updates this list when receiving an InvalidateState call, however this never happens when recording draws right now. Make sure that we do all the usual state updates when recording draws so that the VBO list may be kept up to date. Signed-off-by: Ilia Mirkin <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99631 Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Brian Paul <[email protected]> Cc: "13.0 17.0" <[email protected]> --- src/mesa/vbo/vbo_save_api.c | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index f648ccc..f8dab0c 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -78,6 +78,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/api_arrayelt.h" #include "main/vtxfmt.h" #include "main/dispatch.h" +#include "main/state.h" #include "util/bitscan.h" #include "vbo_context.h" @@ -1159,6 +1160,9 @@ _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count) if (save->out_of_memory) return; + /* Make sure to process any VBO binding changes */ + _mesa_update_state(ctx); + _ae_map_vbos(ctx); vbo_save_NotifyBegin(ctx, (mode | VBO_SAVE_PRIM_WEAK @@ -1202,6 +1206,9 @@ _save_OBE_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, if (save->out_of_memory) return; + /* Make sure to process any VBO binding changes */ + _mesa_update_state(ctx); + _ae_map_vbos(ctx); if (_mesa_is_bufferobj(indexbuf)) _______________________________________________ mesa-commit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-commit
