Module: Mesa
Branch: master
Commit: 7d6e1a341af6d29110fbc83aa139fedade2851d1
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=7d6e1a341af6d29110fbc83aa139fedade2851d1

Author: Bas Nieuwenhuizen <[email protected]>
Date:   Sun Mar  5 17:17:06 2017 +0100

radv: Don't flush the CB before doing a fast clear eliminate.

The only way we write CMASK/DCC compressed textures through shaders
is fast clears and CMASK/DCC inits, which have their own flushes.
Hence the CB cache is always up to date.

Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>

---

 src/amd/vulkan/radv_meta_fast_clear.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/src/amd/vulkan/radv_meta_fast_clear.c 
b/src/amd/vulkan/radv_meta_fast_clear.c
index 8009b28..eedd3e1 100644
--- a/src/amd/vulkan/radv_meta_fast_clear.c
+++ b/src/amd/vulkan/radv_meta_fast_clear.c
@@ -372,8 +372,6 @@ emit_fast_clear_flush(struct radv_cmd_buffer *cmd_buffer,
                },
        };
 
-       cmd_buffer->state.flush_bits |= (RADV_CMD_FLAG_FLUSH_AND_INV_CB |
-                                        RADV_CMD_FLAG_FLUSH_AND_INV_CB_META);
        radv_cmd_buffer_upload_data(cmd_buffer, sizeof(vertex_data), 16, 
vertex_data, &offset);
        struct radv_buffer vertex_buffer = {
                .device = device,

_______________________________________________
mesa-commit mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-commit

Reply via email to