Module: Mesa Branch: master Commit: 3c730639740f9b1243e95d06e6608cb54649be9a URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=3c730639740f9b1243e95d06e6608cb54649be9a
Author: Dave Airlie <[email protected]> Date: Tue May 2 15:29:28 2017 +1000 radv: fix stencil only clears. If we are clearing stencil only, we still need to provide a a valid Z output from the vertex shader, we can't rely on the depth clear value having any meaning, as we use this for the position output, and it could get clipped, so we don't end up clearing anything. Fixes: dEQP-VK.renderpass.simple.stencil since I added S8 support. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]> --- src/amd/vulkan/radv_meta_clear.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/amd/vulkan/radv_meta_clear.c b/src/amd/vulkan/radv_meta_clear.c index 190af651a1..2fa50cf0b5 100644 --- a/src/amd/vulkan/radv_meta_clear.c +++ b/src/amd/vulkan/radv_meta_clear.c @@ -672,6 +672,9 @@ emit_depthstencil_clear(struct radv_cmd_buffer *cmd_buffer, VK_IMAGE_ASPECT_STENCIL_BIT)); assert(pass_att != VK_ATTACHMENT_UNUSED); + if (!(aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) + clear_value.depth = 1.0f; + const struct depthstencil_clear_vattrs vertex_data[3] = { { .depth_clear = clear_value.depth, _______________________________________________ mesa-commit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-commit
