Module: Mesa Branch: master Commit: 36764b6923620f3e3c5f547b12d1201e1498c9c6 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=36764b6923620f3e3c5f547b12d1201e1498c9c6
Author: Jason Ekstrand <[email protected]> Date: Wed May 3 16:41:43 2017 -0700 i965/nir: Inline remap_vs_attrs Now that we have nice block iterators, there's no good reason for this to be off on it's own. While we're here, we convert to using the NIR const index getters/setters instead of whacking const_index values directly. Reviewed-by: Alejandro PiƱeiro <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> --- src/intel/compiler/brw_nir.c | 56 ++++++++++++++++++++------------------------ 1 file changed, 26 insertions(+), 30 deletions(-) diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c index 1bd6d02aae..f5b6612117 100644 --- a/src/intel/compiler/brw_nir.c +++ b/src/intel/compiler/brw_nir.c @@ -97,30 +97,6 @@ add_const_offset_to_base(nir_shader *nir, nir_variable_mode mode) } static bool -remap_vs_attrs(nir_block *block, shader_info *nir_info) -{ - nir_foreach_instr(instr, block) { - if (instr->type != nir_instr_type_intrinsic) - continue; - - nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); - - if (intrin->intrinsic == nir_intrinsic_load_input) { - /* Attributes come in a contiguous block, ordered by their - * gl_vert_attrib value. That means we can compute the slot - * number for an attribute by masking out the enabled attributes - * before it and counting the bits. - */ - int attr = intrin->const_index[0]; - int slot = _mesa_bitcount_64(nir_info->inputs_read & - BITFIELD64_MASK(attr)); - intrin->const_index[0] = 4 * slot; - } - } - return true; -} - -static bool remap_inputs_with_vue_map(nir_block *block, const struct brw_vue_map *vue_map) { nir_foreach_instr(instr, block) { @@ -277,13 +253,33 @@ brw_nir_lower_vs_inputs(nir_shader *nir, brw_nir_apply_attribute_workarounds(nir, use_legacy_snorm_formula, vs_attrib_wa_flags); - if (is_scalar) { - /* Finally, translate VERT_ATTRIB_* values into the actual registers. */ + /* The last step is to remap VERT_ATTRIB_* to actual registers and we only + * do that for scalar shaders at the moment. + */ + if (!is_scalar) + return; - nir_foreach_function(function, nir) { - if (function->impl) { - nir_foreach_block(block, function->impl) { - remap_vs_attrs(block, &nir->info); + nir_foreach_function(function, nir) { + if (!function->impl) + continue; + + nir_foreach_block(block, function->impl) { + nir_foreach_instr(instr, block) { + if (instr->type != nir_instr_type_intrinsic) + continue; + + nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); + + if (intrin->intrinsic == nir_intrinsic_load_input) { + /* Attributes come in a contiguous block, ordered by their + * gl_vert_attrib value. That means we can compute the slot + * number for an attribute by masking out the enabled attributes + * before it and counting the bits. + */ + int attr = nir_intrinsic_base(intrin); + int slot = _mesa_bitcount_64(nir->info.inputs_read & + BITFIELD64_MASK(attr)); + nir_intrinsic_set_base(intrin, 4 * slot); } } } _______________________________________________ mesa-commit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-commit
