Module: Mesa Branch: master Commit: f4dbe2efb77be366c52cdd134876a6b00bf324bd URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=f4dbe2efb77be366c52cdd134876a6b00bf324bd
Author: Nicolai Hähnle <[email protected]> Date: Mon May 15 11:10:13 2017 +0200 radeonsi: fix gl_PrimitiveIDIn in geometry shader when using tessellation This builds on commit 0549ea15ec38 ("radeonsi: fix primitive ID in fragment shader when using tessellation"). Fixes piglit arb_tessellation_shader/execution/gs-primitiveid-instanced.shader_test Cc: 17.1 <[email protected]> Reviewed-by: Marek Olšák <[email protected]> --- src/gallium/drivers/radeonsi/si_state_shaders.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 5da60148af..f761073616 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -2133,6 +2133,8 @@ static void si_update_tcs_tes_uses_prim_id(struct si_context *sctx) sctx->tes_shader.cso->info.uses_primid) || (sctx->tcs_shader.cso && sctx->tcs_shader.cso->info.uses_primid) || + (sctx->gs_shader.cso && + sctx->gs_shader.cso->info.uses_primid) || (sctx->ps_shader.cso && !sctx->gs_shader.cso && sctx->ps_shader.cso->info.uses_primid); } _______________________________________________ mesa-commit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-commit
