Module: Mesa
Branch: 17.1
Commit: ae55ab84b5e2faf35e42bf8ab03cbcc69f3fef04
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=ae55ab84b5e2faf35e42bf8ab03cbcc69f3fef04

Author: Jason Ekstrand <[email protected]>
Date:   Wed May 17 11:54:24 2017 -0700

anv: Require vertex buffers to come from a 32-bit heap

Reviewed-by: Nanley Chery <[email protected]>
Cc: "17.1" <[email protected]>
(cherry picked from commit 39adea9330376a64a4b5e8da98f5e055ebd3331e)
Signed-off-by: Juan A. Suarez Romero <[email protected]>

---

 src/intel/vulkan/anv_device.c | 12 ++++++++++++
 1 file changed, 12 insertions(+)

diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index 726ccce085..5bfbf84d31 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -153,6 +153,18 @@ anv_physical_device_init_heaps(struct anv_physical_device 
*device, int fd)
    for (uint32_t heap = 0; heap < device->memory.heap_count; heap++) {
       uint32_t valid_buffer_usage = ~0;
 
+      /* There appears to be a hardware issue in the VF cache where it only
+       * considers the bottom 32 bits of memory addresses.  If you happen to
+       * have two vertex buffers which get placed exactly 4 GiB apart and use
+       * them in back-to-back draw calls, you can get collisions.  In order to
+       * solve this problem, we require vertex and index buffers be bound to
+       * memory allocated out of the 32-bit heap.
+       */
+      if (device->memory.heaps[heap].supports_48bit_addresses) {
+         valid_buffer_usage &= ~(VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
+                                 VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
+      }
+
       if (device->info.has_llc) {
          /* Big core GPUs share LLC with the CPU and thus one memory type can 
be
           * both cached and coherent at the same time.

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