Module: Mesa Branch: master Commit: 597b2486b8d1bce7b373bcace37866a83faa3e7a URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=597b2486b8d1bce7b373bcace37866a83faa3e7a
Author: Nicolai Hähnle <[email protected]> Date: Sun May 14 19:59:27 2017 +0200 glsl: do not add unnamed struct types to the symbol table We removed the need for lookups, and we will assign them all the same name in the future. Reviewed-by: Timothy Arceri <[email protected]> --- src/compiler/glsl/ast_to_hir.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index c67dfe5e88..b1e490eefd 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -7509,7 +7509,7 @@ ast_struct_specifier::hir(exec_list *instructions, type = glsl_type::get_record_instance(fields, decl_count, this->name); - if (!state->symbols->add_type(name, type)) { + if (!type->is_anonymous() && !state->symbols->add_type(name, type)) { const glsl_type *match = state->symbols->get_type(name); /* allow struct matching for desktop GL - older UE4 does this */ if (match != NULL && state->is_version(130, 0) && match->record_compare(type, false)) _______________________________________________ mesa-commit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-commit
