Module: Mesa Branch: master Commit: 64d9bd149aa7f5a09f73cae07499577933722fb2 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=64d9bd149aa7f5a09f73cae07499577933722fb2
Author: Dave Airlie <[email protected]> Date: Wed Sep 13 03:49:31 2017 +0100 radv/nir: call opt_remove_phis after trivial continues. With the shaders in the ssao demo, the nir_opt_if wasn't working properly without this, after this the if gets optimised so that loop unrolling gets called. (loop unrolling fails due to instruction count, but at least it gets to do that.) Reviewed-by: Timothy Arceri <[email protected]> Cc: "17.2" <[email protected]> Signed-off-by: Dave Airlie <[email protected]> --- src/amd/vulkan/radv_shader.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index 1e25ea378e..87deb7c3ab 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -129,6 +129,7 @@ radv_optimize_nir(struct nir_shader *shader) if (nir_opt_trivial_continues(shader)) { progress = true; NIR_PASS(progress, shader, nir_copy_prop); + NIR_PASS(progress, shader, nir_opt_remove_phis); NIR_PASS(progress, shader, nir_opt_dce); } NIR_PASS(progress, shader, nir_opt_if); _______________________________________________ mesa-commit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-commit
