Module: Mesa
Branch: master
Commit: 953a3cf0fd9ac5ebfdc0a1bcebead367b4719039
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=953a3cf0fd9ac5ebfdc0a1bcebead367b4719039

Author: Ian Romanick <ian.d.roman...@intel.com>
Date:   Thu May 25 23:12:52 2017 -0700

nv20: Fix GL_CLAMP

v2: Force T and R wrap modes to GL_CLAMP_TO_EDGE for 1D textures.
This fixes a regression in tex1d-2dborder.  The test uses a 1D texture
but it provides S and T texture coordinates.  Since the T wrap mode
would (correctly) be set to GL_CLAMP, the texture would gradually
blend (incorrectly) with the border color.

I also tried setting NV20_3D_TEX_FORMAT_DIMS_1D instead of
NV20_3D_TEX_FORMAT_DIMS_2D for 1D textures, but that did not help.

It is possible that the same problem exists for 2D textures with the
R-wrap mode, but I don't think there are any piglit tests for that.

No test changes on NV20 (10de:0201).

Signed-off-by: Ian Romanick <ian.d.roman...@intel.com>
Reviewed-by: Ilia Mirkin <imir...@alum.mit.edu>
Reviewed-by: Francisco Jerez <curroje...@riseup.net>

---

 src/mesa/drivers/dri/nouveau/nouveau_gldefs.h | 19 +++++++++++++++++++
 src/mesa/drivers/dri/nouveau/nv20_state_tex.c | 16 +++++++++++++---
 2 files changed, 32 insertions(+), 3 deletions(-)

diff --git a/src/mesa/drivers/dri/nouveau/nouveau_gldefs.h 
b/src/mesa/drivers/dri/nouveau/nouveau_gldefs.h
index 46ec14ec55..7df04c1177 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_gldefs.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_gldefs.h
@@ -239,6 +239,25 @@ nvgl_wrap_mode(unsigned wrap)
 }
 
 static inline unsigned
+nvgl_wrap_mode_nv20(unsigned wrap)
+{
+       switch (wrap) {
+       case GL_REPEAT:
+               return 0x1;
+       case GL_MIRRORED_REPEAT:
+               return 0x2;
+       case GL_CLAMP:
+               return 0x5;
+       case GL_CLAMP_TO_EDGE:
+               return 0x3;
+       case GL_CLAMP_TO_BORDER:
+               return 0x4;
+       default:
+               unreachable("Bad GL texture wrap mode");
+       }
+}
+
+static inline unsigned
 nvgl_filter_mode(unsigned filter)
 {
        switch (filter) {
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c 
b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
index b0a4c9fb09..7972069dcb 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
@@ -193,9 +193,19 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
                | NV20_3D_TEX_FORMAT_NO_BORDER
                | 1 << 16;
 
-       tx_wrap = nvgl_wrap_mode(sa->WrapR) << 16
-               | nvgl_wrap_mode(sa->WrapT) << 8
-               | nvgl_wrap_mode(sa->WrapS) << 0;
+       switch (t->Target) {
+       case GL_TEXTURE_1D:
+               tx_wrap = NV20_3D_TEX_WRAP_R_CLAMP_TO_EDGE
+                       | NV20_3D_TEX_WRAP_T_CLAMP_TO_EDGE
+                       | nvgl_wrap_mode_nv20(sa->WrapS) << 0;
+               break;
+
+       default:
+               tx_wrap = nvgl_wrap_mode_nv20(sa->WrapR) << 16
+                       | nvgl_wrap_mode_nv20(sa->WrapT) << 8
+                       | nvgl_wrap_mode_nv20(sa->WrapS) << 0;
+               break;
+       }
 
        tx_filter = nvgl_filter_mode(sa->MagFilter) << 24
                | nvgl_filter_mode(sa->MinFilter) << 16

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