Module: Mesa
Branch: master
Commit: a3fa3b2e025f2a7d1eed45b332a89bc0d66ee0e4
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=a3fa3b2e025f2a7d1eed45b332a89bc0d66ee0e4

Author: Nicolai Hähnle <[email protected]>
Date:   Sun Sep 17 11:28:21 2017 +0200

radeonsi: deduce rast_prim correctly for tessellation point mode

Together with the previous patches, this fixes
dEQP-GLES31.functional.primitive_bounding_box.wide_points.*

Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>

---

 src/gallium/drivers/radeonsi/si_state_draw.c | 9 ++++++---
 1 file changed, 6 insertions(+), 3 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c 
b/src/gallium/drivers/radeonsi/si_state_draw.c
index fb91d936c9..42807c0309 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -1249,9 +1249,12 @@ void si_draw_vbo(struct pipe_context *ctx, const struct 
pipe_draw_info *info)
         * current_rast_prim for this draw_vbo call. */
        if (sctx->gs_shader.cso)
                rast_prim = sctx->gs_shader.cso->gs_output_prim;
-       else if (sctx->tes_shader.cso)
-               rast_prim = 
sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
-       else
+       else if (sctx->tes_shader.cso) {
+               if 
(sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_POINT_MODE])
+                       rast_prim = PIPE_PRIM_POINTS;
+               else
+                       rast_prim = 
sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
+       } else
                rast_prim = info->mode;
 
        if (rast_prim != sctx->b.current_rast_prim) {

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