Module: Mesa
Branch: master
Commit: b1ce812c514750f8d94a6813df351a9e5430825d
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=b1ce812c514750f8d94a6813df351a9e5430825d

Author: Kevin Rogovin <kevin.rogo...@intel.com>
Date:   Tue Dec 12 14:17:27 2017 +0200

i965: compute scratch space size correctly for Gen9+

Fixes: 8ecdbb61360 "i965: Pretend there are 4 subslices for compute shader 
threads on Gen9+."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104005
Signed-off-by: Kevin Rogovin <kevin.rogo...@intel.com>
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
Tested-by: Eero Tamminen <eero.t.tammi...@intel.com>

---

 src/mesa/drivers/dri/i965/brw_program.c | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_program.c 
b/src/mesa/drivers/dri/i965/brw_program.c
index 6aa41009e7..5b168c25e3 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -368,9 +368,13 @@ brw_alloc_stage_scratch(struct brw_context *brw,
        *
        * According to the other driver team, this applies to compute shaders
        * as well.  This is not currently documented at all.
+       *
+       * brw->screen->subslice_total is the TOTAL number of subslices
+       * and we wish to view that there are 4 subslices per slice
+       * instead of the actual number of subslices per slice.
        */
       if (devinfo->gen >= 9)
-         subslices = 4;
+         subslices = 4 * brw->screen->devinfo.num_slices;
 
       /* WaCSScratchSize:hsw
        *

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