Module: Mesa Branch: 17.3 Commit: 427b60034ecf0f1532ead19e7df41890c96b53ba URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=427b60034ecf0f1532ead19e7df41890c96b53ba
Author: Tapani Pälli <[email protected]> Date: Wed Dec 20 09:23:55 2017 +0200 drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games Signed-off-by: Tapani Pälli <[email protected]> Suggested-by: Darius Spitznagel <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104288 Acked-by: Kenneth Graunke <[email protected]> (cherry picked from commit fcfb42364698647b63eb45fe5ff653cc4372c1bf) --- src/util/drirc | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/util/drirc b/src/util/drirc index 9d27330036..6ed35d8f4a 100644 --- a/src/util/drirc +++ b/src/util/drirc @@ -168,6 +168,14 @@ TODO: document the other workarounds. <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> </application> + <application name="Steamroll" executable="Steamroll-Linux-Shipping"> + <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> + </application> + + <application name="Refunct" executable="Refunct-Linux-Shipping"> + <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> + </application> + <!-- The GL thread whitelist is below, workarounds are above. Keep it that way. --> _______________________________________________ mesa-commit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-commit
