Module: Mesa Branch: master Commit: 0ba3de2ad767686948c70feb85b3305c3c20e757 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=0ba3de2ad767686948c70feb85b3305c3c20e757
Author: Alejandro PiƱeiro <[email protected]> Date: Thu Jan 4 17:04:33 2018 +0100 glsl/standalone: set MaxVertexStreams ARB_transform_feedback3 sets a minimum of 1, ARB_gpu_shader5 a minimum of 4. It shouldn't matter too much, so choosing the later. Reviewed-by: Ian Romanick <[email protected]> --- src/compiler/glsl/standalone.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp index 5035cbdce4..6c05b866d2 100644 --- a/src/compiler/glsl/standalone.cpp +++ b/src/compiler/glsl/standalone.cpp @@ -230,6 +230,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxTextureCoordUnits = 8; ctx->Const.MaxTextureUnits = 2; ctx->Const.MaxUniformBufferBindings = 84; + ctx->Const.MaxVertexStreams = 4; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; @@ -264,6 +265,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxTextureCoordUnits = 8; ctx->Const.MaxTextureUnits = 2; ctx->Const.MaxUniformBufferBindings = 84; + ctx->Const.MaxVertexStreams = 4; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; @@ -306,6 +308,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxTextureCoordUnits = 0; ctx->Const.MaxTextureUnits = 0; ctx->Const.MaxUniformBufferBindings = 84; + ctx->Const.MaxVertexStreams = 4; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; _______________________________________________ mesa-commit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-commit
