Module: Mesa Branch: master Commit: 8dcf131f04cf0fd540de127481985010ae61a4ea URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=8dcf131f04cf0fd540de127481985010ae61a4ea
Author: Alejandro PiƱeiro <[email protected]> Date: Thu Jan 4 16:51:19 2018 +0100 glsl/standalone: set MaxUniformBufferBindings Used to handle how many ubo you can define on the context. Minimimum defined as 36 on ARB_uniform_buffer_object spec, up to 84 on OpenGL 4.6 (12 per stage at each moment). Reviewed-by: Ian Romanick <[email protected]> --- src/compiler/glsl/standalone.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp index 85e94a1095..5035cbdce4 100644 --- a/src/compiler/glsl/standalone.cpp +++ b/src/compiler/glsl/standalone.cpp @@ -229,6 +229,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxLights = 8; ctx->Const.MaxTextureCoordUnits = 8; ctx->Const.MaxTextureUnits = 2; + ctx->Const.MaxUniformBufferBindings = 84; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; @@ -262,6 +263,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxLights = 8; ctx->Const.MaxTextureCoordUnits = 8; ctx->Const.MaxTextureUnits = 2; + ctx->Const.MaxUniformBufferBindings = 84; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; @@ -303,6 +305,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxLights = 0; ctx->Const.MaxTextureCoordUnits = 0; ctx->Const.MaxTextureUnits = 0; + ctx->Const.MaxUniformBufferBindings = 84; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; _______________________________________________ mesa-commit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-commit
