Module: Mesa
Branch: master
Commit: b260efbd5eed4fd89e7928cfc2103f058a1e86d2
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=b260efbd5eed4fd89e7928cfc2103f058a1e86d2

Author: Timothy Arceri <tarc...@itsqueeze.com>
Date:   Fri Mar 23 12:10:42 2018 +1100

radeonsi/nir: fix input processing for packed varyings

The location was only being incremented the first time we processed a
location. This meant we would incorrectly skip some elements of
an array if the first element was packed and proccessed previously
but other elements were not.

Reviewed-by: Marek Olšák <marek.ol...@amd.com>

---

 src/gallium/drivers/radeonsi/si_shader_nir.c | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c 
b/src/gallium/drivers/radeonsi/si_shader_nir.c
index 82b2440d0b..6444a8b5dd 100644
--- a/src/gallium/drivers/radeonsi/si_shader_nir.c
+++ b/src/gallium/drivers/radeonsi/si_shader_nir.c
@@ -852,7 +852,7 @@ bool si_nir_build_llvm(struct si_shader_context *ctx, 
struct nir_shader *nir)
                                /* Packed components share the same location so 
skip
                                 * them if we have already processed the 
location.
                                 */
-                               if (processed_inputs & ((uint64_t)1 << loc)) {
+                               if (processed_inputs & ((uint64_t)1 << (loc + 
i))) {
                                        input_idx += 4;
                                        continue;
                                }
@@ -870,8 +870,7 @@ bool si_nir_build_llvm(struct si_shader_context *ctx, 
struct nir_shader *nir)
                                        bitcast_inputs(ctx, data, input_idx);
                                }
 
-                               processed_inputs |= ((uint64_t)1 << loc);
-                               loc++;
+                               processed_inputs |= ((uint64_t)1 << (loc + i));
                                input_idx += 4;
                        }
                }

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