Module: Mesa
Branch: master
Commit: c7e3d31b0b5f22299a6bd72655502ce8427b40bf
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=c7e3d31b0b5f22299a6bd72655502ce8427b40bf

Author: Timothy Arceri <[email protected]>
Date:   Thu Apr 12 09:23:02 2018 +1000

glsl: fix compat shaders in GLSL 1.40

The compatibility and core tokens were not added until GLSL 1.50,
for GLSL 1.40 just assume all shaders built with a compat profile
are compat shaders.

Fixes rendering issues in Dawn of War II on radeonsi which has
enabled OpenGL 3.1 compat support.

Fixes: a0c8b49284ef "mesa: enable OpenGL 3.1 with ARB_compatibility"

Reviewed-by: Marek Olšák <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105807

---

 src/compiler/glsl/glsl_parser_extras.cpp | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/compiler/glsl/glsl_parser_extras.cpp 
b/src/compiler/glsl/glsl_parser_extras.cpp
index 0cc57f5a88..5dd362b3e3 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -429,6 +429,8 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE 
*locp, int version,
       this->language_version = version;
 
    this->compat_shader = compat_token_present ||
+                         (this->ctx->API == API_OPENGL_COMPAT &&
+                          this->language_version == 140) ||
                          (!this->es_shader && this->language_version < 140);
 
    bool supported = false;

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