Module: Mesa
Branch: master
Commit: 66e38654c9fef548b9f5a77f0d376aea57b89b50
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=66e38654c9fef548b9f5a77f0d376aea57b89b50

Author: Samuel Pitoiset <[email protected]>
Date:   Thu May 24 13:09:14 2018 +0200

radv: fix dumping compute shader on the graphics queue

The graphics pipeline can be NULL.

Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>

---

 src/amd/vulkan/radv_debug.c | 13 ++++++++-----
 1 file changed, 8 insertions(+), 5 deletions(-)

diff --git a/src/amd/vulkan/radv_debug.c b/src/amd/vulkan/radv_debug.c
index c84e3be25b..5a9b43644e 100644
--- a/src/amd/vulkan/radv_debug.c
+++ b/src/amd/vulkan/radv_debug.c
@@ -540,12 +540,15 @@ radv_dump_graphics_state(struct radv_pipeline 
*graphics_pipeline,
 {
        VkShaderStageFlagBits active_stages;
 
-       if (!graphics_pipeline)
-               return;
-
-       active_stages = graphics_pipeline->active_stages;
+       if (graphics_pipeline) {
+               active_stages = graphics_pipeline->active_stages;
+               radv_dump_pipeline_state(graphics_pipeline, active_stages, f);
+       }
 
-       radv_dump_pipeline_state(graphics_pipeline, active_stages, f);
+       if (compute_pipeline) {
+               active_stages = VK_SHADER_STAGE_COMPUTE_BIT;
+               radv_dump_pipeline_state(compute_pipeline, active_stages, f);
+       }
 }
 
 static void

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