Module: Mesa Branch: master Commit: 183adc51f8568fcb4f7670bb63e08f1adc77255e URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=183adc51f8568fcb4f7670bb63e08f1adc77255e
Author: Samuel Iglesias Gonsálvez <sigles...@igalia.com> Date: Mon May 28 11:42:15 2018 +0200 anv: reduce maxFragmentInputComponents If the application asks for the maximum number of fragment input components (128), use all of them plus some builtins that are passed in the VUE, then we exceed the maximum number of used VUE slots (32) and we break one assert that checks this limit. Also, with separate shader objects, we add CLIP_DIST0, CLIP_DIST1 builtins in brw_compute_vue_map() because we don't know if gl_ClipDistance is going to be read/write by an adjacent stage. Fixes VK-GL-CTS CL#2569. Signed-off-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com> Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net> --- src/intel/vulkan/anv_device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c index b02e1a2749..63d5876edb 100644 --- a/src/intel/vulkan/anv_device.c +++ b/src/intel/vulkan/anv_device.c @@ -901,7 +901,7 @@ void anv_GetPhysicalDeviceProperties( .maxGeometryOutputComponents = 128, .maxGeometryOutputVertices = 256, .maxGeometryTotalOutputComponents = 1024, - .maxFragmentInputComponents = 128, + .maxFragmentInputComponents = 112, /* 128 components - (POS, PSIZ, CLIP_DIST0, CLIP_DIST1) */ .maxFragmentOutputAttachments = 8, .maxFragmentDualSrcAttachments = 1, .maxFragmentCombinedOutputResources = 8, _______________________________________________ mesa-commit mailing list mesa-commit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-commit