Module: Mesa
Branch: master
Commit: a77cb724da62920476073566728fbaf9db341dc4
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=a77cb724da62920476073566728fbaf9db341dc4

Author: Eric Anholt <[email protected]>
Date:   Thu Jun 28 12:33:43 2018 -0700

v3d: Move GL shader state dumping out of per-version compilation.

It doesn't depend on V3D_VER, since it's just calling v3d_print_group.

---

 src/broadcom/clif/clif_dump.c    | 35 ++++++++++++++++++++++++++---------
 src/broadcom/clif/clif_private.h |  9 ---------
 src/broadcom/clif/v3dx_dump.c    | 23 -----------------------
 3 files changed, 26 insertions(+), 41 deletions(-)

diff --git a/src/broadcom/clif/clif_dump.c b/src/broadcom/clif/clif_dump.c
index 1f57a6dbad..ea9cee00e9 100644
--- a/src/broadcom/clif/clif_dump.c
+++ b/src/broadcom/clif/clif_dump.c
@@ -119,6 +119,29 @@ clif_dump_cl(struct clif_dump *clif, uint32_t start, 
uint32_t end)
 }
 
 static void
+clif_dump_gl_shader_state_record(struct clif_dump *clif,
+                                 struct reloc_worklist_entry *reloc,
+                                 void *vaddr)
+{
+        struct v3d_group *state = v3d_spec_find_struct(clif->spec,
+                                                       "GL Shader State 
Record");
+        struct v3d_group *attr = v3d_spec_find_struct(clif->spec,
+                                                      "GL Shader State 
Attribute Record");
+        assert(state);
+        assert(attr);
+
+        out(clif, "GL Shader State Record at 0x%08x\n", reloc->addr);
+        v3d_print_group(clif->out, state, 0, vaddr, "");
+        vaddr += v3d_group_get_length(state);
+
+        for (int i = 0; i < reloc->shader_state.num_attrs; i++) {
+                out(clif, "  Attribute %d\n", i);
+                v3d_print_group(clif->out, attr, 0, vaddr, "");
+                vaddr += v3d_group_get_length(attr);
+        }
+}
+
+static void
 clif_process_worklist(struct clif_dump *clif)
 {
         while (!list_empty(&clif->worklist)) {
@@ -136,15 +159,9 @@ clif_process_worklist(struct clif_dump *clif)
 
                 switch (reloc->type) {
                 case reloc_gl_shader_state:
-                        if (clif->devinfo->ver >= 41) {
-                                v3d41_clif_dump_gl_shader_state_record(clif,
-                                                                       reloc,
-                                                                       vaddr);
-                        } else {
-                                v3d33_clif_dump_gl_shader_state_record(clif,
-                                                                       reloc,
-                                                                       vaddr);
-                        }
+                        clif_dump_gl_shader_state_record(clif,
+                                                         reloc,
+                                                         vaddr);
                         break;
                 case reloc_generic_tile_list:
                         clif_dump_cl(clif, reloc->addr,
diff --git a/src/broadcom/clif/clif_private.h b/src/broadcom/clif/clif_private.h
index 87de17697d..376daef80d 100644
--- a/src/broadcom/clif/clif_private.h
+++ b/src/broadcom/clif/clif_private.h
@@ -69,19 +69,10 @@ clif_dump_add_address_to_worklist(struct clif_dump *clif,
 
 bool v3d33_clif_dump_packet(struct clif_dump *clif, uint32_t offset,
                             const uint8_t *cl, uint32_t *size);
-void v3d33_clif_dump_gl_shader_state_record(struct clif_dump *clif,
-                                            struct reloc_worklist_entry *reloc,
-                                            void *vaddr);
 bool v3d41_clif_dump_packet(struct clif_dump *clif, uint32_t offset,
                             const uint8_t *cl, uint32_t *size);
-void v3d41_clif_dump_gl_shader_state_record(struct clif_dump *clif,
-                                            struct reloc_worklist_entry *reloc,
-                                            void *vaddr);
 bool v3d42_clif_dump_packet(struct clif_dump *clif, uint32_t offset,
                             const uint8_t *cl, uint32_t *size);
-void v3d42_clif_dump_gl_shader_state_record(struct clif_dump *clif,
-                                            struct reloc_worklist_entry *reloc,
-                                            void *vaddr);
 
 static inline void
 out(struct clif_dump *clif, const char *fmt, ...)
diff --git a/src/broadcom/clif/v3dx_dump.c b/src/broadcom/clif/v3dx_dump.c
index b1d16551d7..72c0d444b7 100644
--- a/src/broadcom/clif/v3dx_dump.c
+++ b/src/broadcom/clif/v3dx_dump.c
@@ -138,26 +138,3 @@ v3dX(clif_dump_packet)(struct clif_dump *clif, uint32_t 
offset,
 
         return true;
 }
-
-void
-v3dX(clif_dump_gl_shader_state_record)(struct clif_dump *clif,
-                                       struct reloc_worklist_entry *reloc,
-                                       void *vaddr)
-{
-        struct v3d_group *state = v3d_spec_find_struct(clif->spec,
-                                                       "GL Shader State 
Record");
-        struct v3d_group *attr = v3d_spec_find_struct(clif->spec,
-                                                      "GL Shader State 
Attribute Record");
-        assert(state);
-        assert(attr);
-
-        out(clif, "GL Shader State Record at 0x%08x\n", reloc->addr);
-        v3d_print_group(clif->out, state, 0, vaddr, "");
-        vaddr += v3d_group_get_length(state);
-
-        for (int i = 0; i < reloc->shader_state.num_attrs; i++) {
-                out(clif, "  Attribute %d\n", i);
-                v3d_print_group(clif->out, attr, 0, vaddr, "");
-                vaddr += v3d_group_get_length(attr);
-        }
-}

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