Module: Mesa
Branch: master
Commit: 89ac6fa4036da815b5cf4985f438cec73df67480
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=89ac6fa4036da815b5cf4985f438cec73df67480

Author: Eric Anholt <[email protected]>
Date:   Mon Jul 30 11:41:15 2018 -0700

v3d: Add pack header support for f187 values.

V3D only has one of these (the top 16 bits of a float32) left in its CLs,
but VC4 had many more.  This gets us proper pretty-printing of the values
instead of a large uint.

---

 src/broadcom/cle/gen_pack_header.py   |  7 +++++++
 src/broadcom/cle/v3d_decoder.c        |  7 +++++++
 src/broadcom/cle/v3d_decoder.h        |  1 +
 src/broadcom/cle/v3d_packet_helpers.h |  9 +++++++++
 src/broadcom/cle/v3d_packet_v33.xml   | 12 +++++-------
 src/gallium/drivers/v3d/v3dx_emit.c   |  2 +-
 src/gallium/drivers/v3d/v3dx_state.c  | 18 ++++--------------
 7 files changed, 34 insertions(+), 22 deletions(-)

diff --git a/src/broadcom/cle/gen_pack_header.py 
b/src/broadcom/cle/gen_pack_header.py
index 8ad54464cb..f79ee42df5 100644
--- a/src/broadcom/cle/gen_pack_header.py
+++ b/src/broadcom/cle/gen_pack_header.py
@@ -152,6 +152,8 @@ class Field(object):
             type = 'bool'
         elif self.type == 'float':
             type = 'float'
+        elif self.type == 'f187':
+            type = 'float'
         elif self.type == 'ufixed':
             type = 'float'
         elif self.type == 'sfixed':
@@ -317,6 +319,9 @@ class Group(object):
                         (value, start, end)
                 elif field.type == "float":
                     s = "#error %s float value mixed in with other fields" % 
name
+                elif field.type == "f187":
+                    s = "__gen_uint(fui(%s) >> 16, %d, %d)" % \
+                        (value, start, end)
                 elif field.type == "offset":
                     s = "__gen_offset(%s, %d, %d)" % \
                         (value, start, end)
@@ -370,6 +375,8 @@ class Group(object):
                     convert = "__gen_unpack_uint"
                 elif field.type == "float":
                     convert = "__gen_unpack_float"
+                elif field.type == "f187":
+                    convert = "__gen_unpack_f187"
                 elif field.type == "offset":
                     convert = "__gen_unpack_offset"
                 elif field.type == 'ufixed':
diff --git a/src/broadcom/cle/v3d_decoder.c b/src/broadcom/cle/v3d_decoder.c
index 7eb963fcf1..22367ca6f7 100644
--- a/src/broadcom/cle/v3d_decoder.c
+++ b/src/broadcom/cle/v3d_decoder.c
@@ -316,6 +316,8 @@ string_to_type(struct parser_context *ctx, const char *s)
                 return (struct v3d_type) { .kind = V3D_TYPE_BOOL };
         else if (strcmp(s, "float") == 0)
                 return (struct v3d_type) { .kind = V3D_TYPE_FLOAT };
+        else if (strcmp(s, "f187") == 0)
+                return (struct v3d_type) { .kind = V3D_TYPE_F187 };
         else if (strcmp(s, "address") == 0)
                 return (struct v3d_type) { .kind = V3D_TYPE_ADDRESS };
         else if (strcmp(s, "offset") == 0)
@@ -887,6 +889,11 @@ v3d_field_iterator_next(struct clif_dump *clif, struct 
v3d_field_iterator *iter)
                          __gen_unpack_float(iter->p, s, e));
                 break;
 
+        case V3D_TYPE_F187:
+                snprintf(iter->value, sizeof(iter->value), "%f",
+                         __gen_unpack_f187(iter->p, s, e));
+                break;
+
         case V3D_TYPE_ADDRESS: {
                 uint32_t addr =
                         __gen_unpack_uint(iter->p, s, e) << (31 - (e - s));
diff --git a/src/broadcom/cle/v3d_decoder.h b/src/broadcom/cle/v3d_decoder.h
index 10a7e50b87..b5ead383bd 100644
--- a/src/broadcom/cle/v3d_decoder.h
+++ b/src/broadcom/cle/v3d_decoder.h
@@ -99,6 +99,7 @@ struct v3d_type {
                 V3D_TYPE_UINT,
                 V3D_TYPE_BOOL,
                 V3D_TYPE_FLOAT,
+                V3D_TYPE_F187,
                 V3D_TYPE_ADDRESS,
                 V3D_TYPE_OFFSET,
                 V3D_TYPE_STRUCT,
diff --git a/src/broadcom/cle/v3d_packet_helpers.h 
b/src/broadcom/cle/v3d_packet_helpers.h
index 4720f64332..f340b79069 100644
--- a/src/broadcom/cle/v3d_packet_helpers.h
+++ b/src/broadcom/cle/v3d_packet_helpers.h
@@ -26,6 +26,7 @@
 #include <stdbool.h>
 #include <assert.h>
 #include <math.h>
+#include <gallium/auxiliary/util/u_math.h>
 
 #ifdef HAVE_VALGRIND
 #include <valgrind.h>
@@ -205,3 +206,11 @@ __gen_unpack_float(const uint8_t *restrict cl, uint32_t 
start, uint32_t end)
    return f->f;
 }
 
+static inline float
+__gen_unpack_f187(const uint8_t *restrict cl, uint32_t start, uint32_t end)
+{
+   assert(end - start == 15);
+   uint32_t bits = __gen_unpack_uint(cl, start, end);
+   return uif(bits << 16);
+}
+
diff --git a/src/broadcom/cle/v3d_packet_v33.xml 
b/src/broadcom/cle/v3d_packet_v33.xml
index 1f6d467c92..e4b7df002d 100644
--- a/src/broadcom/cle/v3d_packet_v33.xml
+++ b/src/broadcom/cle/v3d_packet_v33.xml
@@ -619,7 +619,7 @@
   </packet>
 
   <packet code="91" name="Sample State" min_ver="41">
-    <field name="Coverage" size="16" start="16" type="uint"/> <!-- float-1-8-7 
-->
+    <field name="Coverage" size="16" start="16" type="f187"/>
     <field name="Mask" size="4" start="0" type="uint"/>
   </packet>
 
@@ -672,16 +672,14 @@
   </packet>
 
   <packet name="Depth Offset" code="106" max_ver="33">
-    <!-- these fields are both float-1-8-7 encoded (top 16 bits of a float32) 
-->
-    <field name="Depth Offset Units" size="16" start="16" type="uint"/>
-    <field name="Depth Offset Factor" size="16" start="0" type="uint"/>
+    <field name="Depth Offset Units" size="16" start="16" type="f187"/>
+    <field name="Depth Offset Factor" size="16" start="0" type="f187"/>
   </packet>
 
   <packet name="Depth Offset" code="106" min_ver="41">
     <field name="Limit" size="32" start="32" type="float"/>
-    <!-- these fields are both float-1-8-7 encoded (top 16 bits of a float32) 
-->
-    <field name="Depth Offset Units" size="16" start="16" type="uint"/>
-    <field name="Depth Offset Factor" size="16" start="0" type="uint"/>
+    <field name="Depth Offset Units" size="16" start="16" type="f187"/>
+    <field name="Depth Offset Factor" size="16" start="0" type="f187"/>
   </packet>
 
   <packet name="Clip Window" code="107">
diff --git a/src/gallium/drivers/v3d/v3dx_emit.c 
b/src/gallium/drivers/v3d/v3dx_emit.c
index ee4849a296..c371a53a19 100644
--- a/src/gallium/drivers/v3d/v3dx_emit.c
+++ b/src/gallium/drivers/v3d/v3dx_emit.c
@@ -787,7 +787,7 @@ v3dX(emit_state)(struct pipe_context *pctx)
                         /* Note: SampleCoverage was handled at the
                          * state_tracker level by converting to sample_mask.
                          */
-                        state.coverage = fui(1.0) >> 16;
+                        state.coverage = 1.0;
                         state.mask = job->msaa ? v3d->sample_mask : 0xf;
                 }
         }
diff --git a/src/gallium/drivers/v3d/v3dx_state.c 
b/src/gallium/drivers/v3d/v3dx_state.c
index 6ee4a2a835..b7d60846d4 100644
--- a/src/gallium/drivers/v3d/v3dx_state.c
+++ b/src/gallium/drivers/v3d/v3dx_state.c
@@ -81,12 +81,6 @@ v3d_set_sample_mask(struct pipe_context *pctx, unsigned 
sample_mask)
         v3d->dirty |= VC5_DIRTY_SAMPLE_STATE;
 }
 
-static uint16_t
-float_to_187_half(float f)
-{
-        return fui(f) >> 16;
-}
-
 static void *
 v3d_create_rasterizer_state(struct pipe_context *pctx,
                             const struct pipe_rasterizer_state *cso)
@@ -107,20 +101,16 @@ v3d_create_rasterizer_state(struct pipe_context *pctx,
         STATIC_ASSERT(sizeof(so->depth_offset) >=
                       cl_packet_length(DEPTH_OFFSET));
         v3dx_pack(&so->depth_offset, DEPTH_OFFSET, depth) {
-                depth.depth_offset_factor =
-                        float_to_187_half(cso->offset_scale);
-                depth.depth_offset_units =
-                        float_to_187_half(cso->offset_units);
+                depth.depth_offset_factor = cso->offset_scale;
+                depth.depth_offset_units = cso->offset_units;
         }
 
         /* The HW treats polygon offset units based on a Z24 buffer, so we
          * need to scale up offset_units if we're only Z16.
          */
         v3dx_pack(&so->depth_offset_z16, DEPTH_OFFSET, depth) {
-                depth.depth_offset_factor =
-                        float_to_187_half(cso->offset_scale);
-                depth.depth_offset_units =
-                        float_to_187_half(cso->offset_units * 256.0);
+                depth.depth_offset_factor = cso->offset_scale;
+                depth.depth_offset_units = cso->offset_units * 256.0;
         }
 
         return so;

_______________________________________________
mesa-commit mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-commit

Reply via email to