Module: Mesa
Branch: 18.2
Commit: 7378180e7aa652f3f95e4b953a552dcaf8fb8408
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=7378180e7aa652f3f95e4b953a552dcaf8fb8408

Author: Andres Gomez <[email protected]>
Date:   Sat Sep  8 00:10:22 2018 +0300

docs: update 18.2.0 release notes

Signed-off-by: Andres Gomez <[email protected]>

---

 docs/relnotes/18.2.0.html | 207 +++++++++++++++++++++++++++++++++++++++++++++-
 1 file changed, 206 insertions(+), 1 deletion(-)

diff --git a/docs/relnotes/18.2.0.html b/docs/relnotes/18.2.0.html
index 8afcb59d16..8b2174e6b6 100644
--- a/docs/relnotes/18.2.0.html
+++ b/docs/relnotes/18.2.0.html
@@ -14,7 +14,7 @@
 <iframe src="../contents.html"></iframe>
 <div class="content">
 
-<h1>Mesa 18.2.0 Release Notes / TBD</h1>
+<h1>Mesa 18.2.0 Release Notes / September 7, 2018</h1>
 
 <p>
 Mesa 18.2.0 is a new development release. People who are concerned
@@ -65,6 +65,211 @@ Note: some of the new features are only available with 
certain drivers.
 </ul>
 
 <h2>Bug fixes</h2>
+<ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=13728";>Bug 13728</a> 
- [G965] Some objects in Neverwinter Nights Linux version not displayed 
correctly</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61761";>Bug 61761</a> 
- glPolygonOffsetEXT, OFFSET_BIAS incorrectly set to a huge number</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=65422";>Bug 65422</a> 
- Rename api_validate.[ch] to draw_validate.[ch]</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78097";>Bug 78097</a> 
- glUniform1ui and friends not supported by display lists</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91808";>Bug 91808</a> 
- trine1 misrender r600g</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93355";>Bug 93355</a> 
- [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95009";>Bug 95009</a> 
- [SNB] 
amd_shader_trinary_minmax.execution.built-in-functions.gs-mid3-ivec2-ivec2-ivec2
 intermittent</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95012";>Bug 95012</a> 
- [SNB] glsl-1_50.execution.built-in-functions.gs-op tests intermittent</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98699";>Bug 98699</a> 
- &quot;float[a+++4 ? 1:1] f;&quot; crashes glsl_compiler</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99116";>Bug 99116</a> 
- Wine DirectDraw programs showing only a blackscreen when using Mesa Gallium 
drivers</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99730";>Bug 99730</a> 
- Metro Redux game(s) needs override for midshader extension declaration</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100177";>Bug 
100177</a> - [GM206] Misrendering in XCOM Ennemy Within</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100430";>Bug 
100430</a> - [radv] graphical glitches on dolphin emulator</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101247";>Bug 
101247</a> - Mesa fails to link GLSL programs with unused output blocks</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102390";>Bug 
102390</a> - centroid interpolation causes broken attribute values</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102678";>Bug 
102678</a> - gl_BaseVertex should always be zero when the draw command has no 
&lt;basevertex&gt; parameter</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103274";>Bug 
103274</a> - BRW allocates too much heap memory</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104388";>Bug 
104388</a> - [snb] GPU HANG: ecode 6:0:0x85fffff8 in fgfs</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104626";>Bug 
104626</a> - broadcom/vc5: double compare</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104809";>Bug 
104809</a> - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to 
not having depthBoundsTest</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105351";>Bug 
105351</a> - [Gen6+] piglit's arb_shader_image_load_store-host-mem-barrier 
fails with a glGetTexSubImage fallback path</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105374";>Bug 
105374</a> - texture3d, a SaschaWillems demo, assert fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105396";>Bug 
105396</a> - tc compatible htile sets depth of htiles of discarded fragments to 
1.0</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105399";>Bug 
105399</a> - [snb] GPU hang: after geometry shader emits no geometry, the 
program hangs</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105497";>Bug 
105497</a> - shader-db crashes on 72 core system after ast_type_qualifier 
bitset change</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105613";>Bug 
105613</a> - Compute shader locks up within nested &quot;for&quot; loop</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105731";>Bug 
105731</a> - linker error &quot;fragment shader input ... has no matching 
output in the previous stage&quot; when previous stage's output declaration in 
a separate shader object</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105904";>Bug 
105904</a> - Needed to delete mesa shader cache after driver upgrade for 32 bit 
wine vulkan programs to work.</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105975";>Bug 
105975</a> - i965 always reports 0 viewport subpixel bits</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106090";>Bug 
106090</a> - Compiling compute shader crashes RADV</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106133";>Bug 
106133</a> - make check &quot;OSError: [Errno 24] Too many open files&quot;</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106163";>Bug 
106163</a> - r600/sb: optimizer tries to schedule access to different array 
elements in one instruction group</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106174";>Bug 
106174</a> - vulkan dota2 broken (segfaulting), found bug commit</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106180";>Bug 
106180</a> - [bisected] radv vulkan smoke test black screen (Add support for 
DRI3 v1.2)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106232";>Bug 
106232</a> - LLVM unit tests have error in random number handling</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106243";>Bug 
106243</a> - [kbl] GPU HANG: 9:0:0x85dffffb, in Cinnamon</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106315";>Bug 
106315</a> - The witness + dxvk suffers flickering garbage</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106331";>Bug 
106331</a> - radv doesnt support VK_FORMAT_R32G32B32_SFLOAT</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106382";>Bug 
106382</a> - Shader cache breaks INTEL_DEBUG=shader_time</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106393";>Bug 
106393</a> - glsl-fs-shader-stencil-export hangs forever</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106450";>Bug 
106450</a> - glGetIntegerv return wrong value in some cases</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106462";>Bug 
106462</a> - piglit.spec.arb_vertex_array_bgra.get regression</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106479";>Bug 
106479</a> - NDEBUG not defined for libamdgpu_addrlib</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106480";>Bug 
106480</a> - A2B10G10R10_SNORM vertex attribute doesn't work.</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106499";>Bug 
106499</a> - [regression, bisected] Several games crash on start</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106504";>Bug 
106504</a> - vulkan SPIR-V parsing failed at 
../src/compiler/spirv/vtn_cfg.c:381</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106511";>Bug 
106511</a> - radv: MSAA broken on SI (assertion failure in vkCreateImage)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106587";>Bug 
106587</a> - Dota2 is very dark when using vulkan render on a Intel &lt;&lt; 
AMD prime setup</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106594";>Bug 
106594</a> - [regression,apitrace,bisected] Prison Architect rendered 
unplayable by multicoloured flickering triangles and overlayed triangles when 
performing certain actions</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106619";>Bug 
106619</a> - [OpenCL][llvm-svn]build failure  addPassesToEmitFile candidate 
expects 6 arguments, 3 provided</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106629";>Bug 
106629</a> - [SNB,IVB,HSW,BDW] 
dEQP-EGL.functional.image.create.gles2_cubemap_negative_z_rgb_read_pixels</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106642";>Bug 
106642</a> - X server crashes in i965 on desktop startup when DRI3 v1.2 / 
modifier support is enabled</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106643";>Bug 
106643</a> - double free when exporting a temporarily imported semaphore</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106673";>Bug 
106673</a> - [bisected] Steam is unusable since commit 5c33e8c7</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106687";>Bug 
106687</a> - radv: Fast color clears use incorrect format</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106708";>Bug 
106708</a> - [SKL/KBL/GLK] 2-3% performance drop in SynMark DrvState and 5-9% 
drop on SynMark Multithread</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106748";>Bug 
106748</a> - st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY broke qemu 
-display sdl,gl=on</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106756";>Bug 
106756</a> - Wine 3.9 crashes with DXVK on Just Cause 3 and Quantum Break on 
VEGA but works ON POLARIS</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106774";>Bug 
106774</a> - GLSL IR copy propagates loads of SSBOs</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106776";>Bug 
106776</a> - vma_random unrecognized command line option 
&quot;-std=c++11&quot;</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106778";>Bug 
106778</a> - Files missing from tarball - intel_sanitize_gpu.*</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106779";>Bug 
106779</a> - Files missing from tarball - u_debug_stack_android.cpp</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106784";>Bug 
106784</a> - 18.1.1 autotools build fail without mako</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106801";>Bug 
106801</a> - vma_random_test.cpp:239:18: error: non-constant-expression cannot 
be narrowed from type 'unsigned long' to 'uint_fast32_t' (aka 'unsigned int') 
in initializer list [-Wc++11-narrowing]</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106810";>Bug 
106810</a> - ProgramBinary does not switch program correctly when using 
transform feedback</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106823";>Bug 
106823</a> - Failed to recongnize keyword of shader code</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106830";>Bug 
106830</a> - [bisected] 32 bit tests (deqp, piglit, glcts, vulkancts) crashing 
on all platforms</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106861";>Bug 
106861</a> - fatal error: wayland-egl-backend.h: No such file or directory 
compilation terminated.</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106865";>Bug 
106865</a> - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil 
tests fail</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106903";>Bug 
106903</a> - radv: Fragment shader output goes to wrong attachments when render 
targets are sparse</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106906";>Bug 
106906</a> - Failed to recongnize keyword “sampler2DRect” and 
&quot;sampler2DRectShadow&quot;</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106907";>Bug 
106907</a> - Correct Transform Feedback Varyings information is expected after 
using ProgramBinary</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106912";>Bug 
106912</a> - radv: 16-bit depth buffer causes artifacts in Shadow Warrior 2</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106928";>Bug 
106928</a> - When starting a match Rocket League crashes on &quot;Go&quot;</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106941";>Bug 
106941</a> - Intel ANV vulkan driver exposing version 1.1.0 which is 
incorrect</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106986";>Bug 
106986</a> - glGetQueryiv error when querying number of result bits for 
GL_ANY_SAMPLES_PASSED_CONSERVATIVE</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106997";>Bug 
106997</a> - [Regression]. Dying light game is crashing on latest mesa</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107098";>Bug 
107098</a> - Segfault after munmap(kms_sw_dt-&gt;ro_mapped)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107117";>Bug 
107117</a> - mesa-18.1: regression with TFP on intel with modesettings and 
glamor acceleration</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107190";>Bug 
107190</a> - Got seg fault on snb when use INTEL_DEBUG=bat</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107193";>Bug 
107193</a> - piglit.spec.arb_compute_shader.linker.bug-93840 fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107212";>Bug 
107212</a> - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in 
corrupted graphics</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107223";>Bug 
107223</a> - [GEN9+] 50% perf drop in SynMark Fill* tests (E2E RBC gets 
disabled?)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107248";>Bug 
107248</a> - [G45 ILK G965] Texture handling broken</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107275";>Bug 
107275</a> - NIR segfaults after spirv-opt</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107276";>Bug 
107276</a> - radv: OpBitfieldUExtract returns incorrect result when count is 
zero</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107295";>Bug 
107295</a> - Access violation on glDrawArrays with count &gt;= 2048</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107305";>Bug 
107305</a> - glsl/opt_copy_propagation_elements.cpp:72:9: error: delegating 
constructors are permitted only in C++11</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107312";>Bug 
107312</a> - Mesa-git RPM build fails after commit 
8cacf38f527d42e41441ef8c25d95d4b2f4e8602</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107359";>Bug 
107359</a> - [Regression] [bisected] [OpenGL CTS] [SKL,BDW] 
KHR-GL46.texture_barrier*-texels, 
GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and 
GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners fail 
with some configuration</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107366";>Bug 
107366</a> - NIR verification crashes on piglit tests</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107423";>Bug 
107423</a> - vc4 build failure: &quot;v3d_decoder.c:893: undefined reference to 
`clif_lookup_bo'&quot;</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107443";>Bug 
107443</a> - Build error on arm64: v3d_decoder.c:837:17: error: format not a 
string literal and no format arguments [-Werror=format-security]</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107460";>Bug 
107460</a> - radv: OpControlBarrier does not always work correctly 
(bisected)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107477";>Bug 
107477</a> - [DXVK] Setting high shader quality in GTA V results in LLVM 
error</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107510";>Bug 
107510</a> - [GEN8+] up to 10% perf drop on several 3D benchmarks</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107544";>Bug 
107544</a> - intel/decoder: out of bounds group_iter</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107550";>Bug 
107550</a> - &quot;0[2]&quot; as function parameter hits assert</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107579";>Bug 
107579</a> - [SNB] The graphic corruption when we reuse the GS compiled and 
used for TFB when statebuffer contain magic trash in the unused space</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107601";>Bug 
107601</a> - Rise of the Tomb Raider Segmentation Fault when the game 
starts</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107610";>Bug 
107610</a> - Dolphin emulator mis-renders shadow overlay in Super Mario 
Sunshine</li>
+
+</ul>
 
 <h2>Changes</h2>
 

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