Module: Mesa
Branch: master
Commit: e907337fad51ec2f78b202c65a3a25d6b88ffcd8
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=e907337fad51ec2f78b202c65a3a25d6b88ffcd8

Author: Timothy Arceri <[email protected]>
Date:   Wed Feb 27 14:30:29 2019 +1100

radeonsi/nir: move si_lower_nir() call into compiler thread

This helps improve compile times. For example the shader-db dolphin
shader shaders/dolphin/ubershaders/120.shader_test goes from
~1.69 -> ~1.57 seconds on my machine with this change.

Reviewed-by: Marek Olšák <[email protected]>

---

 src/gallium/drivers/radeonsi/si_state_shaders.c | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c 
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 9e052e1efce..5bdfd4f6ac1 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -2043,6 +2043,9 @@ static void si_init_shader_selector_async(void *job, int 
thread_index)
        assert(thread_index < ARRAY_SIZE(sscreen->compiler));
        compiler = &sscreen->compiler[thread_index];
 
+       if (sel->nir)
+               si_lower_nir(sel);
+
        /* Compile the main shader part for use with a prolog and/or epilog.
         * If this fails, the driver will try to compile a monolithic shader
         * on demand.
@@ -2239,8 +2242,6 @@ static void *si_create_shader_selector(struct 
pipe_context *ctx,
 
                si_nir_scan_shader(sel->nir, &sel->info);
                si_nir_scan_tess_ctrl(sel->nir, &sel->tcs_info);
-
-               si_lower_nir(sel);
        }
 
        sel->type = sel->info.processor;

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